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  1. #1
    Player
    KataTime's Avatar
    Join Date
    Mar 2016
    Posts
    10
    Character
    Ka'ta Time
    World
    Jenova
    Main Class
    Machinist Lv 60

    PVP Suggestions.

    So the new pvp template system is pretty decent, the base issues such responsiveness are still there, sadly, but overall it's better.

    That being said, there are some pretty glaring issues.

    Frontlines with the current pacing are just not meant to be in 72 player format. The maps are too small, the damage relative to hp pools is too high. It is unfeasible to play a melee, range jobs are reduced to doing pot shots on those that stray too far from the zerg, and there's just not much fun to be had for anyone. I believe lowering the format to 8 players per faction will alleviate this problem, atleast a little bit. Multiple objectives will force the party to split and individual participation will actually matter. Also, it would be a really great idea to award an XP item at the end of the match so that you can play a job that is actually needed, instead of frantically suiciding towards the end of the match in order to swap to a job you want the xp on.

    The Feast. Where to begin? The changes to the feast, are quite frankly, awful. I bought stormblood with the expectation that I would be able to competitively pvp with friends. The light party feast removal is definitely a deal breaker for me, and I can't really see myself continuing with this game if season 5 launches the way it is. My suggestion is this; Solo Q blows, it's not really competitive for a plethora of reasons that range from poor server responsiveness to the fact that you can't really communicate in any meaningful fashion. Make Solo Q, at minimum a duo, or better yet, allow up to 4 people to que. The pvp community will likely carry the burden and form some sort of discord for competitive players to find missing members.

    Rewards:

    More glamour options. Need way way way more glamour. It wouldn't hurt to be able to buy things like ventures and similar stuff with wolf marks either.

    Instead of receiving things like the commander's set from achievements, have each win or whatnot award a totem of some kind that you can exchange for items that are available from achievements, or keep it simple and allow them to be bought with wolf marks. There's just no real reliable way to work towards the things that you actually want - and that needs to be rectified.

    You can increase participation in the feast by offering more end of season rewards to the non top 100 tiers, that single ring/earring doesn't really motivate anyone.
    (0)

  2. #2
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,105
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Its decent for players wich like to mash 2-3 buttons and wait for the others to come back. Lots of high ranked or known PvPers are absolutely not happy with the "system" we have now^^
    (0)

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Araxes View Post
    Its decent for players wich like to mash 2-3 buttons and wait for the others to come back. Lots of high ranked or known PvPers are absolutely not happy with the "system" we have now^^
    pvp is better now than it ever was. GCD is just too slow to have the convoluted pve skills in play.
    (0)

  4. #4
    Player
    KfLeX's Avatar
    Join Date
    May 2014
    Posts
    380
    Character
    Lola Milila
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Been pvping for a long time on this game overall I like it. It has its ups and downs though.
    (0)

  5. #5
    Player
    Odessium's Avatar
    Join Date
    May 2016
    Location
    Gridinia
    Posts
    54
    Character
    Odessium Anossa
    World
    Phoenix
    Main Class
    Miner Lv 83
    Please don't ask for more rewards from PvP. There was a time when PvP glamours were gated behind max rank. It was a massive time sink to get max rank.
    And regarding Feast, you have to prove yourself, it's a competition after all. We can say the same for the top 100 exclusive items, shouldn't that increase the participation rate just because they are exlusive for each season.
    (1)

  6. #6
    Player
    itsoni's Avatar
    Join Date
    Mar 2016
    Posts
    82
    Character
    Death Fury
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Quote Originally Posted by KataTime View Post
    Instead of receiving things like the commander's set from achievements, have each win or whatnot award a totem of some kind that you can exchange for items that are available from achievements
    No. Encourages wintrading. Keep things gated behind longer achievement and give it to players who are actually good and dedicated to the game.

    Quote Originally Posted by KataTime View Post
    There's just no real reliable way to work towards the things that you actually want
    Yes there is. Just play the game and get the achievements like everyone else.

    Quote Originally Posted by KataTime View Post
    You can increase participation in the feast by offering more end of season rewards to the non top 100 tiers, that single ring/earring doesn't really motivate anyone.
    The accessories are a waste of time, I can agree with that. But it really is not difficult to get into the Top 100 whatsoever. If people want more, they need to play better and deserve their spot in the Top 100.
    (1)

  7. #7
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by Araxes View Post
    Its decent for players wich like to mash 2-3 buttons and wait for the others to come back. Lots of high ranked or known PvPers are absolutely not happy with the "system" we have now^^
    Guess that makes me an outlier. I'm enjoying it so far, however the games are horrible because of how many brand new people are playing. That's not system related, though.
    (0)

  8. #8
    Player
    chocopoko's Avatar
    Join Date
    Dec 2016
    Location
    started in Limsa but my heart is in Gridania
    Posts
    29
    Character
    Olaf Falsen
    World
    Atomos
    Main Class
    Dark Knight Lv 70
    I hope they reconfigure the items that we can buy via wolf marks (ie. stormblood armors can be equipped by level1 but old versions still require 50 and 60).

    I'm happy with glamours and all but why can't we make gil in here? also the pvp level is kind of useless at the moment.

    increase exp for lower levels but not to the point that it defeats dungeons / fates / potd. I can spend the whole day just pvping because I honestly find it fun. better than Heavensward pvp I would say.
    (0)

  9. #9
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,105
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Koltik View Post
    Guess that makes me an outlier. I'm enjoying it so far, however the games are horrible because of how many brand new people are playing. That's not system related, though.
    I said Many, not every single one.^^
    (1)
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  10. #10
    Player
    Serret's Avatar
    Join Date
    Mar 2014
    Posts
    67
    Character
    Mish'ka N'hyaw
    World
    Odin
    Main Class
    Samurai Lv 70
    The new pvp class system reminds me a bit of how MOBAS work. Which is interesting.
    That being said I feel that there isn't enough customization for each player to work with.

    Additionally I feel that, yes I understand that we have 3 factions.
    But it would be nice to find some game modes with only 2 factions that aren't just Team Deathmatch based.

    CTF\Domination or a more complex game mode like mobas have.

    The change was definitely a step in the right direction but there is still a lot to do to improve the PvP experience. While more interesting, overall it's still bland. And being forced into 3-faction PvP all the time is annoying.

    Also, the targetting system could use some improvement, there should be a mix of the "standard" tab-targetting and closest targetting, rather having to pick than one or the other.

    Smaller scale PvP modes and optional CC skills could also be a thing to consider.
    (0)
    Last edited by Serret; 06-29-2017 at 12:40 AM.