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  1. #1
    Player

    Join Date
    Mar 2011
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    Ul'dah
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    3,208

    Lancers new abilites for 1.2?

    I just wanna see what you guys think lancer will get in 1.2.

    -jump
    -maybe some small breath abilities
    -blindside(they said they are going to be heavy crits)
    -Life surge 2?
    -Small shield?

    These are just all speculations, I would like to see what you guys think, I will add em to the list above and take some out, depending on what you guys say.
    (0)

  2. #2
    Player
    giottoV's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    45
    Character
    Giotto Vongola
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I hope dragoons gets fire breath so theyll be a lot more dragon like hehe!
    (0)

  3. #3
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    there where some abilities data mind at one time, cant remember all of them but Jump was one and something of Thorns (AoE ability) where a few more. I would like those as well as maybe a breath attack or two
    (0)

  4. #4
    Player

    Join Date
    Jul 2011
    Posts
    64
    Quote Originally Posted by Krausus View Post
    there where some abilities data mind at one time, cant remember all of them but Jump was one and something of Thorns (AoE ability) where a few more.
    Collusion II, Diversion II, Keen Flurry II, and Life Surge II
    (0)


    Daevaofwar.net

  5. #5
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by CircusMidget View Post
    Collusion II, Diversion II, Keen Flurry II, and Life Surge II
    I doubt that. With other abilities they said they're removing multiple levels of the same skill. The same could happen to LNC, losing Skewer II, Doomspike II, etc and scaling the base skills to be stronger at higher levels.

    Given our current skill set, removing level 2 abilities, that would currently give us:

    Heavy Thrust
    Skewer
    Ferocity
    Trammel
    Moonrise
    Speed Surge
    Doomspike
    Invigorate
    Leg Sweep
    Comrade in Arms
    Feint
    Pierce
    Life Surge
    Keen Flurry
    Heavy Trammel
    Collusion
    Fleet of Foot
    Diversion
    Full Thrust
    Twisting Vice
    Line of Fire
    Chaos Thrust

    22 Abilities. We know that classes are going to have 15 abilities at level 50.

    Maybe the question should be, what will we loose?
    (1)

  6. #6
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kafeen View Post
    I doubt that. With other abilities they said they're removing multiple levels of the same skill. The same could happen to LNC, losing Skewer II, Doomspike II, etc and scaling the base skills to be stronger at higher levels.

    Given our current skill set, removing level 2 abilities, that would currently give us:

    Heavy Thrust
    Skewer
    Ferocity
    Trammel
    Moonrise
    Speed Surge
    Doomspike
    Invigorate
    Leg Sweep
    Comrade in Arms
    Feint
    Pierce
    Life Surge
    Keen Flurry
    Heavy Trammel
    Collusion
    Fleet of Foot
    Diversion
    Full Thrust
    Twisting Vice
    Line of Fire
    Chaos Thrust

    22 Abilities. We know that classes are going to have 15 abilities at level 50.

    Maybe the question should be, what will we loose?
    Heavy Trammel is a better version of Trammel and fleet of foot is a trait Removing those would bring us to 20 so that means 5 need to go. Skills I use the least are Line of Fire, Diversion, Collusion. Things others use that I dont are Feint and Moonrise, So I could do without those 5.
    (0)

  7. #7
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Yeah, with the accuracy bump Feint has become useless.
    (1)

  8. #8
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Rokien View Post
    I just wanna see what you guys think lancer will get in 1.2.

    -jump
    -maybe some small breath abilities
    -blindside(they said they are going to be heavy crits)
    -Life surge 2?
    -Small shield?

    These are just all speculations, I would like to see what you guys think, I will add em to the list above and take some out, depending on what you guys say.
    there will be no life surge 2, they are getting rid or tiered actions and jump will be for dragoon.

    with no tiers things like life surge should become more powerful as they scale up to your lvl. this apply to all actions
    (0)

  9. #9
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    What about the fact that some moves will be redistributed and new moves will be given, meaning most classes won't retain all their spells/actions anyway. Its also 11 actions and 4 abilities, with 11 traits. So at max i'm thinking people get 9 -10 of their old actions, 1-2 new actions, 4 abilities (prob our old ones who knows), and then they'll convert guildmarks over to traits and have to add 4 or more traits to every class.
    (0)