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  1. #1
    Player
    Furrytractor's Avatar
    Join Date
    Jul 2015
    Posts
    16
    Character
    Furry Tractor
    World
    Brynhildr
    Main Class
    Black Mage Lv 60

    Warrior: What Can We Do to Fix This?

    Warrior is in a bit of a troubled spot right now, most notably because of their flow of game play being affected by switching stances halving your Beast Gauge now as well as just some abilities being just flat out useless such as Shake It Off and Onslaught (Only used in very extreme situations, otherwise it's just not good). On top of the job just feeling clunky now, it lost much of what made warrior really good before. I do agree with Storm's Path not applying a damage-down debuff anymore, cause it was, frankly, too strong, but warrior didn't get enough in return, and they actually got more taken away from them on top of that it feels. At the very least: Can switching stances not half your Beast Gauge? It just doesn't feel fun to play around such a clunky-feeling mechanic.
    (4)

  2. #2
    Player
    Lannybaby's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Lann Devereux
    World
    Exodus
    Main Class
    Warrior Lv 97
    The no-hassle stance dancing in HW was pretty OP. It allowed warriors to fel cleave away when the opportunity presented itself, without any drawback, or inner beast when a buster was coming, without repercussion. There was no consideration to think of, no consequence like PLD and DRK using up mana to stance dance, and it was on global for them unlike WAR. Now there's a price. It's still off-global, but now there's an understandable toll.

    What you're feeling now is a loss of what one of the things that made WAR too good. WARs honestly just need to get used to it.
    (3)

  3. #3
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    If they insist that WAR must suffer a penalty on stance swap, the penalty should not reduce gauge below 50. So if you're at 45 gauge and swap, you lose none, @60 gauge you will drop to 50, but @100 gauge you'll lose a full 50 (half). Putting a hard gate on the maximum penalty like so seems to me the obvious solution, other than just removing the penalty entirely of course.

    Shake It Off should be utility/sustain imo. WAR and nearby allies get increased HP/MP/TP auto-regen for a few server ticks (specifically: the in-combat penalty of auto-regens is removed or reduced for like 6-12 seconds).
    (0)
    Last edited by Xenosan; 06-25-2017 at 07:17 AM.

  4. #4
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by Lannybaby View Post
    The no-hassle stance dancing in HW was pretty OP. It allowed warriors to fel cleave away when the opportunity presented itself, without any drawback, or inner beast when a buster was coming, without repercussion. There was no consideration to think of, no consequence like PLD and DRK using up mana to stance dance, and it was on global for them unlike WAR. Now there's a price. It's still off-global, but now there's an understandable toll.

    What you're feeling now is a loss of what one of the things that made WAR too good. WARs honestly just need to get used to it.

    WAR stance switch was off global because their tank stance didn't apply until they had some health restored. If PLD or DRK had an HP boost instead of a defense boost in their tank stances, they'd be off-global too.
    (6)

  5. #5
    Player
    Lannybaby's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Lann Devereux
    World
    Exodus
    Main Class
    Warrior Lv 97
    Quote Originally Posted by Ragology View Post
    WAR stance switch was off global because their tank stance didn't apply until they had some health restored. If PLD or DRK had an HP boost instead of a defense boost in their tank stances, they'd be off-global too.
    Oh, no, I completely understand that. ShO and grit are viable defensive cds and should be on global, that's not an issue. The problem is the lack of resource cost. Drk, who already had enough mana issues, still had to tangle with another one through the cost of reapplying grit. Wars only had a 10 second cd between each stance AND didn't lose their wrath/abandon stacks (they would just be transferred over).
    (1)

  6. #6
    Player
    Kothos's Avatar
    Join Date
    Nov 2015
    Posts
    32
    Character
    Kothos Dullmill
    World
    Behemoth
    Main Class
    Warrior Lv 70
    Penality for switching instance us not the sokutions. Guess what's happening? War are tanking the whole fight in deliverence.
    (2)

  7. #7
    Player
    Lannybaby's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Lann Devereux
    World
    Exodus
    Main Class
    Warrior Lv 97
    Then, I will say good luck to that war's team.
    (0)

  8. #8
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Lannybaby View Post
    There was no consideration to think of, no consequence like PLD and DRK using up mana to stance dance, and it was on global for them unlike WAR.
    The consequence was being stuck in the opposite stance for 10 seconds. It's also worth noting that, when compared to the other tanks, far more of WAR's kit is gated behind their stances--thus the want, if not the need, for seamless (or near seamless) stance switching.
    (3)

  9. #9
    Player
    CommanderNarwhal's Avatar
    Join Date
    Jul 2015
    Posts
    20
    Character
    Commander Narwhal
    World
    Gilgamesh
    Main Class
    Warrior Lv 80
    Heres an idea, scrap the non functional 100 beast gauge and go back to 5 stacks with an indicator like monk's chakras or summoner's aetherflow. Make onslaught build 1 but have a 30 second cooldown, upheaval cost 1, fell cleave/innerbeast and their AOE equivalents cost 5, rework inner release completely or make it reduce the cost to 2 stacks for the 5 spenders, and put the damage down back on storms path while making it build only 1 again.
    (1)

  10. #10
    Player
    VexSunkiller's Avatar
    Join Date
    May 2017
    Posts
    19
    Character
    Vex Sunkiller
    World
    Famfrit
    Main Class
    Warrior Lv 80
    Quote Originally Posted by CommanderNarwhal View Post
    Heres an idea, scrap the non functional 100 beast gauge and go back to 5 stacks with an indicator like monk's chakras or summoner's aetherflow. Make onslaught build 1 but have a 30 second cooldown, upheaval cost 1, fell cleave/innerbeast and their AOE equivalents cost 5, rework inner release completely or make it reduce the cost to 2 stacks for the 5 spenders, and put the damage down back on storms path while making it build only 1 again.
    I can't agree with this. The beast gauge works its the limitions around that make it work for stand dancing only. That's the only mechanic it doesnt work with. It has done wonders for Defience and is used for more methodical spending of the beast. Because you think it doeant work shows that you havent or will not adapt to it.
    (2)

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