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  1. #131
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    Agreed, this a great change for combat but absolutely terrible outside of it.

    Gathering - Sprint is pretty much essential since it can be used in Stealth (which normally slows your walk to a crawl). Sprint + Stealth = almost normal walking pace. If you are gathering at level you need stealth, especially in the new areas where mobs will one-shot you. It's not always a good idea to use the mount between nodes as you'll get aggro if mobs are nearby.

    New Players - agree with the point's made earlier, this is really going to slow them down pre-level 20 and probably turn a lot of them off the game.

    Cities - Slower movement for everyone.

    Swimming - Sprint gives a nice boost to speed, so again slower movement for everyone.

    Sightseeing Log - Sprint is needed to make some of the jumps. One minute between tries is going to make this absolutely painful.

    It would be nice if we could go back to the old cooldown out of combat.
    (5)
    Last edited by Solarra; 06-24-2017 at 05:44 PM.

  2. #132
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Exactly why can't we get sprint how it was, except without the TP cost?! Casters had a "free" sprint for 20sec every 30sec for a long time and it never "broke" the game. Why would it break the game for a tank or non-caster DPS?!

    It should had just have its TP cost removed. There was never any need to make any other change.
    (5)

  3. #133
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by kikix12 View Post
    Exactly why can't we get sprint how it was, except without the TP cost?! Casters had a "free" sprint for 20sec every 30sec for a long time and it never "broke" the game. Why would it break the game for a tank or non-caster DPS?!
    Old Sprint cooldown with no TP cost would be a big buff for monks, as an example
    (0)

  4. #134
    Player
    Indefiinable's Avatar
    Join Date
    Jul 2016
    Posts
    82
    Character
    Nyx Kai
    World
    Phoenix
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Kathryn View Post
    Complaints complaints complaints thats all I see lately, I'm glad for the new change as now Tanks and melee can now use the sprint and to be honest if you were meant to be able to sprint constantly the Dev's would have baked the skill into the character, If it was me I'd have removed it because you're all acting like spoilt children lately.
    No. What we are acting like is paying customers who are unhappy with the service we are receiving
    (5)

  5. #135
    Player
    Mysticales's Avatar
    Join Date
    Sep 2016
    Posts
    555
    Character
    Mystaria Ausa
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Ok, Put me down for that Sprint changes need to be made OUTSIDE of combat.

    Gathering.. yea this charges way too slow.

    Cities. We should be allowed to print much more then this, or bring back the hermes sandals again for the city.
    (4)

  6. #136
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    i mentioned it earlier but i really think they just need to leave sprint the way it was when your outside combat. they already know how to limit things inside and outside combat, stoneskin 2 was proof of that.
    the changes are still what intended for combat and crafters/gatherers/everyone else just doing normal stuff can have sprint the way it was. win/win
    (3)

  7. #137
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Solarra View Post
    New Players - agree with the point's made earlier, this is really going to slow them down pre-level 20 and probably turn a lot of them off the game.
    You make some good points, but I have to stop you here.

    Literally no one is going to realistically stop playing an entire game over a 1 minute cooldown. If they do, then they didn't like the game very much to begin with anyway.
    (2)

  8. #138
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Felis View Post
    Old Sprint cooldown with no TP cost would be a big buff for monks, as an example
    Sprint in and off itself is good. Whenever playing a caster, there is basically no boss with AoE's that I didn't use sprint against...outside of the early dungeons, that is.

    Monks wouldn't really get that much damage out of it. If you're talking about positional attacks, they can already be done with miniscule movement where sprint will be irrelevant. It's all about two factors. The tank and the monks skill. A tank that moves a lot will not let monk use their positional skills well no matter how good they are. In order to keep up with the changes, they would need to stop attacking for a few moments.

    Other than that? Monks would get out of AoE a bit later and enter a bit sooner. It would save maybe one second?! We're not talking about large distances here after all. So yeah, sorry. I have no idea why it would be a big thing in PvE.
    (6)

  9. #139
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by FoxyAreku View Post
    You make some good points, but I have to stop you here.

    Literally no one is going to realistically stop playing an entire game over a 1 minute cooldown. If they do, then they didn't like the game very much to begin with anyway.
    i dont know, i was pretty close. here i am now, experiencing the same thing all over again with the nerf; specifically within cities and while gathering.

    we must consider that there are some new players who will actually quit because of this.

    i really dont see a reason why things shouldn't go back to the way they were without the cost of TP. all people who defend the changes are just either giving us encouragement to "deal with it" or telling us how much of a benefit it is to TP users and them alone.
    (1)

  10. #140
    Player
    Gabrielleblanc's Avatar
    Join Date
    Aug 2015
    Location
    Ul'dah
    Posts
    117
    Character
    Leonard Lecorre
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    While I agree that 30 seconds should have been the cooldown. It was a much needed change in QoL for melee.
    (1)

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