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  1. #1
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Someone forgot the mend trait it works on pets so in reality it's 250*30%=75 250+75 is 325
    (0)

  2. #2
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Jukebox12 View Post
    Someone forgot the mend trait it works on pets so in reality it's 250*30%=75 250+75 is 325
    First off all healers have Maim and Mend, so its effect on potency should be considered the baseline, not an additional. Since all classes have the trait (AST technically has Magick and Mend but it's identical) you can remove it from the equations whenever you're talking about max-level healing since it just adds an additional step. It only shows an effect when looking at healing before level 50.

    Fairy potency doesn't work the same as player potency, and it heals an effectice 30%-40% less than the player's equivalent. If SCH's current physick (400 pot) heals for 5200-5400, then embrace will hit for around 2100-2200. This puts its effective potency somewhere around the 160/170 mark rather than its listed 250, which makes it very equivalent to WHM regen given its three second cooldown which puts its application speed in-line with regen's tick timer.

    Fey Union is a little clunky. It takes forever to build it up, burns out fairly fast, activates somewhat delayed, and has range issues with its 10y tether, but it's effectively like casting a physick every three seconds which is a good amount of healing. I can't imagine there being a need to burn a full ten-ticks worth of meter, but given the lag time in turning it on and off some waste is expected, and it works well in healing up after tank busters. I can see it being useful in situations like last phase Alexander when healers were splitting focus and preparing for AoE spam immediately following tank busters. To its benefit if you've placed the fairy out of range, then it will immediately move to within 10 yalms of the target and commence tether, and when you turn it off it will return to the spot you placed it at. However if the target moves out of 10y range while it's active, it will sit there and expend changes pointlessly, which is a critically annoying flaw.
    (2)
    Last edited by LegoTechnic; 06-25-2017 at 02:14 PM.