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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Serilda View Post
    That's a huge oversimplification of the problem.
    As is the conclusion that Stormblood killed healer jobs.

    Are WHM upset because they lack utility of because their new job mechanic...is not a player mechanic at all since you have no control on how to gain and spend your lilies ?
    Besides, if I recall correctly, WHM lost...Stoneskin...so they didn't have that much more utility even back in 3.x.
    Quote Originally Posted by Rawrz View Post
    You'll Still continue to try to maximize dps, but you'll only do 30% of a decent dps even at 95th percentile. People are pissed because they are still going to dps, but be rewarded less for it.
    For me, that's also stupid. If you want to feel rewarded by playing your tank properly, it's by comparing yourself to other tanks. If you're a good tank, you'll still do twice the damage of a bad tank. If you suffer from "Big Number Syndrome", then, for your sake, you should play DPS.
    (0)
    Last edited by Reynhart; 06-23-2017 at 08:07 PM.

  2. #2
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,215
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Reynhart View Post
    As is the conclusion that Stormblood killed healer jobs.

    Are WHM upset because they lack utility of because their new job mechanic...is not a player mechanic at all since you have no control on how to gain and spend your lilies ?
    Besides, if I recall correctly, WHM lost...Stoneskin...so they didn't have that much more utility even back in 3.x.
    However, back for msot of 3.x, the WHM's raison d'être was its pure healing throughput. They had that going for them which in progression groups was considered useful. Then they buffed AST out the wazoo (it needed some buffing I admit, but SE went too far), so it matched WHM for potency generally. Then WHM started falling out of favour. This trend has continued in SB.
    (0)
    White Mage ~ Sage ~ Astrologian
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  3. #3
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Reynhart View Post
    As is the conclusion that Stormblood killed healer jobs.

    Are WHM upset because they lack utility of because their new job mechanic...is not a player mechanic at all since you have no control on how to gain and spend your lilies ?
    Besides, if I recall correctly, WHM lost...Stoneskin...so they didn't have that much more utility even back in 3.x.
    The person whose response you originally responded to was specifically saying SCH is bad right now, and I would say they are correct; it got nerfed in lots of directions at once which made what once worked really well less fun to play. I do think it will be fine with some remedial work as the core design is basically sound, but I'm not surprised if a lot of SCHs are on their SMNs at the moment.

    I agree that WHM had been whittled down to barely any support pre-SB too, but making that even worse isn't a positive move. If I had plenty to do in between healing other than mashing Stone/Holy like it was going out of fashion I'd be a very happy person, but don't criticise people for focusing on DPSing when there's legitimately nothing else to do most of the time other than sleeping at the keyboard or fishing for lilies you don't really need. It's a design problem more than a player problem.
    (2)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Serilda View Post
    The person whose response you originally responded to was specifically saying SCH is bad right now, and I would say they are correct
    I don't play SCH enough to grasp all the changes that were made. What I see frequently is how their damage output was nerfed with the fusion of DoTs and the change on Bane. Apart from their DPS, were they changed that much ?
    Quote Originally Posted by Serilda View Post
    I'm not surprised if a lot of SCHs are on their SMNs at the moment.
    Come one...they can summon freaking Bahamut ! Who can compete with that ?!
    Quote Originally Posted by Serilda View Post
    but don't criticise people for focusing on DPSing when there's legitimately nothing else to do most of the time other than sleeping at the keyboard or fishing for lilies you don't really need. It's a design problem more than a player problem.
    But, like I said when I mentionned tanks, it won't change the fact that you'll be rewarded by higher DPS if you play well...but when compared to other healers. That fact that numbers were reduced doesn't change that. You shouldn't compare your damage output with real DPS to judge if you're good or bad.
    Quote Originally Posted by winsock View Post
    This makes it difficult to feel 'skilled'. I've tried to make 'skilled' plays other ways.
    Yet, you'll still have some healers idling instead of casting damage spells. On the topic of tanks, which I know a lot more than healers, it wasn't rare to run into PLD that only spam RoH in 3.x. You don't need stance dancing to find a skill gap.
    Quote Originally Posted by winsock View Post
    Hit swiftcast for a res only to have a RDM insta-cast, etc.
    You can't judge your value on the chance that a RDM might be in your party. Right, it's brand new, so lot of people try it. It's far too early to judge who will keep playing it.

    In the end, we're on a transition time. Numbers are changed, the dynamic is different, and the content is still new to judge how important one particular job is. People need to put HW behind them, and relearn the meta.
    (2)
    Last edited by Reynhart; 06-23-2017 at 08:41 PM.

  5. #5
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Reynhart View Post
    I don't play SCH enough to grasp all the changes that were made. What I see frequently is how their damage output was nerf wuth the fusion of DoTs and the nerf on Bane. Apart from their DPS, were they changed that much ?

    Come one...they can summon freaking Bahamut ! Who can compete with that ?!
    Haha, well quite a few SMNs are unhappy about that, but yeah

    In the case of SCHs, they have a bunch of really interesting mechanics designed to work together in various ways that have all been sort of jumbled up in the new system in a way that cannot be fixed without some rebalancing. E4E got removed and adjusted, which makes DT even more niche than ever. Their mana efficiency was reduced as a band aid purely so that taking Lucid Dreaming was a desirable cross-role action, which made their core gameplay design feel tacked-on. The fairy mechanics are still weirdly clunky (interface/AI/hotbar-wise and also usability-wise - if Dissipate resummoned the fairy after a time it would be used a lot more, for example, an easy fix). When there is legitimately nothing to do because the content is easy (it happens), they're sorely lacking in AoE options to fill the time, problems WHM and AST don't experience. I don't care how much actual damage healers do in numbers - that's for SE to balance - but not having anything productive to do at all is just plain boring. I actually agree SCHs needed a nerf before because it was silly to spend entire dungeons DPSing and outsourcing your main role to an AI companion. They didn't need nerfs in almost every department simultaneously though along with clunky extra hoops to jump through. That's just demoralising.

    I agree a little with the complaints mentioned before about RDM/PLDs overlapping with mechanics and lily-stealing in an attempt to be helpful; they've done a rather comprehensive job of giving out optional support abilities to pretty much everyone else but healers, who just got the same stuff they already had. I just really crave some flexible capabilities to make me feel as useful, other than blowing everything up with Holy (which is fun in its own right, don't get me wrong).

    Not complaining about AST though. It already comes with a fun minigame you can play between DPSing/healing in the form of card management, which fully satisfies my support and engagement yearnings. That's why I'm still taking my AST up via Free Company activities.
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    Last edited by Serilda; 06-23-2017 at 08:56 PM.