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  1. #1
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by The_Last_Dragoon View Post
    that a severe lack of parry.
    That was pretty funny.

    On topic, I've also noticed that I seem to be taking more damage across the board on my PLD. Massive pulls that were no problem before are suddenly difficult. Healing, too, is harder. I've never let someone die in Brayflox NM before, but now I can check that box.

    I don't know why it seems this way. I really haven't the foggiest.
    (0)

  2. #2
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    They've re-designed things. On my WAR doing HW dungeons I'm getting hit pretty hard, and it's noticeable that the healer has to take care of me more.

    But I'm also having to use Cooldowns more. I can't say for sure but to me it seems they've upped the dmg so tanks take more and healers have to heal more and DPS are having to carry the heavy load.

    Right now what's coming from all this is everyone is learning their ROLES and not just mind-numbing running through things like a zombie as much. I have to use Rampart in pulls, DPS need to reduce agro via abilities. I've seen SCH's heal me and run out of MP while doing Damage. From looking at this and all over, it seems they've made things a bit "tougher" because we're all connected by the same chain of events.

    What the learning curve is now is using the abilities you didn't think you would ever have to. For example, melee have access to some sort of TP regen. A warrior may need to over power a bit more and they will need to call on a Goad.

    I am currently seeing the need for support from my party, though we're so use to not asking for it that it's a new thing.

    Peoples (not singling out this thread at all I mean if you look at any forum subject) initial reaction is to think something is wrong. Well there might be, but not so much with the game but with us. We have gotten so use to the lack of synergy and co-op gameplay that now that it's becoming something more major, we don't know what to do. Myself included!
    (2)
    Last edited by Leigaon; 06-23-2017 at 01:04 AM.

  3. #3
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,607
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Leigaon View Post
    What the learning curve is now is using the abilities you didn't think you would ever have to.
    I found myself contemplating using Repose on Bardam's Mettle because even with Divine Benison readily available the tank was taking a lot of damage. This was funny for me because I remember when using it or Sleep on the second boss in Brayflox was the thing to do.
    (0)

  4. #4
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by dragonseth07 View Post
    That was pretty funny.
    Honestly, I was falling asleep when I posted this and I felt the need to submit it before I started losing my train of thought. I'll correct it though, XD

    Quote Originally Posted by Leigaon View Post
    snip
    I was mostly pointing at a mechanic for the second boss in Baelsar's Wall that is required for the HW MSQ being much harder than it should be because of the loss of Parry and Piety. The fact that an overgeared tank or healer would have trouble with it is reason for rebalancing because in the situation where all the players are at or near the minimum item level of 230, the fight becomes insanely demanding of the players.
    (1)