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  1. #1
    Player
    Fireselecta's Avatar
    Join Date
    Apr 2015
    Posts
    31
    Character
    Kyoshiro Senpai
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by JinRoSul View Post
    ... And that is why MNK is still on top of the DPS chart over SAM because SE knows what it's doing (as hard as that is for some to believe).
    Sorry to say this but no, SAM has a crazy DPS, higher than monks... I'm not the best monk ever obviously, but, I know my job and I knew the fight I did yesterday with a SAM (Susano Ex).
    The SAM was outdpsing us (we were two monks in the party), even when I had 'luck' and got many FC along with few mechanics to deal with, close to 100% GL3 uptime (only lost it once for the sword phase), positionnals done correctly and Demolish applied all the time, the SAM was on top for every kills (and the RDM far behind btw...).
    So yeah, we've probably lost our spot on top of the DPS chart...
    (0)

  2. #2
    Player
    KingFrost's Avatar
    Join Date
    Jul 2015
    Posts
    101
    Character
    Arc Papillon
    World
    Jenova
    Main Class
    Pugilist Lv 70
    Was this taking Brotherhood into account at all? I can't help but feel that would close the gap, ironically more so with the Sam being there.
    (0)

  3. #3
    Player
    edgefusion's Avatar
    Join Date
    Jan 2014
    Posts
    23
    Character
    Ravishan Goldhawk
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Fireselecta View Post
    Sorry to say this but no, SAM has a crazy DPS, higher than monks... I'm not the best monk ever obviously, but, I know my job and I knew the fight I did yesterday with a SAM (Susano Ex).
    The SAM was outdpsing us (we were two monks in the party), even when I had 'luck' and got many FC along with few mechanics to deal with, close to 100% GL3 uptime (only lost it once for the sword phase), positionnals done correctly and Demolish applied all the time, the SAM was on top for every kills (and the RDM far behind btw...).
    So yeah, we've probably lost our spot on top of the DPS chart...
    We've definitely lost our top spot on the chart. If this is to be believed we're not even 2.....or 3, or 4, or 5. In Heavensward people didn't want us because although we had the personal DPS we didn't bring the raid utility. In Stormblood we don't have the personal DPS and we don't have enough raid utility.
    (1)

  4. #4
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    558
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Correct, Riddle of Fire is poorly designed. The % loss in speed makes me only use it if I have several of my burst skills ready.

    In another thread I suggested that RoF could be changed like this:
    RoF makes all your weaponskills grant a GL stack + increase weaponskill speed. Now you can actually use Tornado kick without popping PB or wait for situation.
    Or simply make it so TK doesn't deplete your GLs + increase skill speed while RoF is active.
    (1)

  5. #5
    Player
    Eisenhower's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    176
    Character
    Meera Khei
    World
    Odin
    Main Class
    White Mage Lv 80
    Riddle of Fire could have been a reverse Embolden, where it grows in +%dmg every X seconds (through stacks) until you take damage or until the buff runs out. It makes the ability greedy, and requires good timing for it to shine. Pop it at a bad time and you'll drop the damage buff. Use it sometime safe and you'll get a tasty boost.

    Riddle of Earth could have been a counter thing, where taking damage makes the monk counterattack with Haymaker or even a ki-strike if you'd want monk to have a ranged counter.

    Riddle of Wind could have made Wind Tackle reach longer, and deal damage based on distance travelled. ¯\_(ツ)_/¯
    (2)

  6. #6
    Player
    edgefusion's Avatar
    Join Date
    Jan 2014
    Posts
    23
    Character
    Ravishan Goldhawk
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Eisenhower View Post
    Riddle of Fire could have been a reverse Embolden, where it grows in +%dmg every X seconds (through stacks) until you take damage or until the buff runs out. It makes the ability greedy, and requires good timing for it to shine. Pop it at a bad time and you'll drop the damage buff. Use it sometime safe and you'll get a tasty boost.

    Riddle of Earth could have been a counter thing, where taking damage makes the monk counterattack with Haymaker or even a ki-strike if you'd want monk to have a ranged counter.

    Riddle of Wind could have made Wind Tackle reach longer, and deal damage based on distance travelled. ¯\_(ツ)_/¯
    These all sound like great ideas, but it just makes me sadder to face the reality of what we got.
    (1)

  7. #7
    Player
    Brownondorf's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    285
    Character
    Katuchi La-chancla
    World
    Moogle
    Main Class
    Bard Lv 90
    i absolutely hate Riddle of fire, its so contradictory, it feels like losing your GL stacks when you use it.
    Riddle of earth is also quite useless. It works on Susanoo for the phase transition but dont work for Lakshmi for exemple...
    With the TP reduction for most skills, you can now spam AOE all day during dungeon but other than that, i can't help but feels like monk is BORING to play compared to Heavensward's monk.

    I kinda regret leveling monk first this time.
    (2)

  8. #8
    Player
    Fhyrr's Avatar
    Join Date
    Sep 2013
    Posts
    28
    Character
    C'lai Nunh
    World
    Balmung
    Main Class
    Monk Lv 80
    Quote Originally Posted by edgefusion View Post
    We've definitely lost our top spot on the chart. If this is to be believed we're not even 2.....or 3, or 4, or 5. In Heavensward people didn't want us because although we had the personal DPS we didn't bring the raid utility. In Stormblood we don't have the personal DPS and we don't have enough raid utility.
    This. We have neither. I wouldn't mind letting go of pure dps and leave that spot for SAM as long as we get the promised Raid utility. As things currently stand, we got neither. Our DPS took a massive hit compared to other melees, as we only took nerfs in them and the loss of DoTs that helped us regulate our stance timers without losing GCDs and without clipping DoTs and buffs. I know all classes lost stuff, but those that did, got buffs in other things, whereas we didn't. Mathmatically we are inferior to how we were in heavensward... and this would be FINE if it was the price for actual raid utility.

    As Brotherhood stands, the concept is nice mind you; but 5% in a short aoe to PHYSICAL dmg only every 90 seconds for 15 seconds is a joke. Not just from the 'buff' it is, but from the lack of affecting the monk itself. The chakras only proc from weaponskills too, instead from abilities. It would be fine if we got overlfow of chakra... we won't lose dps from too much of it. We will from too little.

    We are no utility and no raid buffing. It blows and needs to be looked at. And don't even get me started on the 'new abilities'...
    (3)

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