Quote Originally Posted by Blarp View Post
This should be a consideration when developing content? LOL!

"We'll make a boss that does no damage, doesn't move. and dies in three attacks so someone doesn't have an anxiety attack."

If someone has an anxiety attack from playing a freakin' video game then they should stop playing the game, not demand the developers make content for them.
Or you could simply make the content SCALEABLE...

For f*ck's sake, I'm getting tired of repeating this part of the argument. The option to make the fight easier, with some penalties to what you get as reward, is the only thing I would really appreciate from Yoshi-P. You guys can keep your preferred difficulty levels.