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  1. #10
    Player
    Etienn's Avatar
    Join Date
    Jun 2011
    Posts
    196
    Character
    Link Swei'ul
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SilvertearRen View Post
    Know why? Resentment.

    People are going to resent bad game design, as well as the fact that the most "hardcore" of people ever managed to beat Ifrit. That kind of elitist game design does not really support community unity. Especially when the hardcore shells decide to rub it into everybody else's faces by running around flashing their fancy drops.

    No. It's not fun when your party wipes because of the following:
    1. The design of the battle fails to take into account player lag - both technical and human.
    2. Ifrit is far too powerful for the regular Classes. Jobs might make it easier, but seriously man...take this crap into account for a change.
    3. The battles require a lot of "high spec", both technical, gear-wise, and class-wise. This is incredibly exclusionary, and does not really lend a lot of positive atmosphere to the fight.
    4. The fact that some party configurations, like 6x Lancers, 2x Con/Thm, have a higher chance of success than other configurations, is simply repeating the Dzemael Mistake. (Whoring of the Archer class, anyone?)
    5. I respect Yoshi-P for wanting to bring back the challenging factors of the olden-days of MMOs, but this is the wrong way to do it with the new generation of MMOs. I don't like it when I waste an hour of my time dying to Ifrit every time because of lag, animation lock, etc.

    Basically what I am trying to say is that these fights do not account for the CURRENT state of FFXIV, which is something I find to be very irritating and un-fun.

    Anyway, I needed to rant a bit. I am an aspiring game designer myself, and I really can't stand bad game design. Simply put, Dzemael Darkhold and Ifrit are both examples of bad design that caters to an exclusive subset that loves to inflict insane amounts of self-torture.

    I would prefer that Yoshi-P actually do one thing: Focus his game design of these encounters around the largest segment of the playerbase. Hardcore players that like insane challenges do not apply to that category, because they are statistically a minority - I am not saying Hardcore players should be ignored, just that they should not be used as a point of reference for designing these things.

    To quote a popular internet meme:

    WTF is this sh*t?
    Well one thing if for sure, do not cry, do not whine, big girls don't cry.

    What do you expect, you either leave or adjust. One random class to 50, you miss out on content, everyone knows they have to conform and adjust, and if they do not gtfo!! We know, There are other strats to the fight but lnc/mrd/arch are needed, if you do not have these then gtfo. This is why I am ranking my archer and lancer up next, stuff has not changed since ffxi, and besides you guys asked for tough content, you ask and you receive.

    You reap what you sow, so stop complaining.

    Ur Doin it rong
    (1)
    Last edited by Etienn; 10-31-2011 at 12:02 PM.