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  1. #61
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Duelle View Post
    The funny thing is that if RDM was able to mix sword skills with spells on the regular, I doubt you'd see complaints from anyone. Maybe the rare person that misses refresh-botting, but that's it.
    Yes you would. Not everyone wants a melee caster.
    (1)

  2. #62
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Fyce View Post
    Yes you would. Not everyone wants a melee caster.
    So they wanted just a every-other-GCD mobile caster with two proc checks, a closer, and a disengage? That's spot on what they were looking for?
    (1)

  3. #63
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tiops View Post
    WAR is different than Berserker too. And PLD than Knight lol.
    Note: Knight is the Japanese name for Paladin here... Were the two actually separate before, that just goes to show that merges are common when moving from single-player characteristics to creating a fulfilling MMO class.

    Quote Originally Posted by Tiops View Post
    But Red Mage is Red Mage, and as always in the series, except for XI that I didn't play and don't know how that worked, they're Mages with Swords to support their damage.
    They don't, though. They don't even supplement their capabilities, really, let alone have any meaningful interaction with them. There's nothing the sword does at present that a tiny increase to cast potencies and a Tri-cast on a 60-90s CD wouldn't cover, in the rare case that Dual and Swiftcast wouldn't cut it (really need that third cast on the run). It's like the Oath Gauge on PLD if you had no real control over what to do with it other than to not **** up, and the spender, rather than Shelltron, were just marginal bonus damage for which the rest of your toolkit had been nerfed in balance.

    [QUOTE=Tiops;4224286]I know, but that's why I think people's complaint about RDM doesn't make a lot of sense. They're asking for a mix of Mystick Knights and Red Mages, and neither of them would fit the description people are asking for (a 50% fighter 50% mage).

    Again, though, it will rarely make sense to design a class for a progressive game that ends near or at level cap (where flexible, varied growth and priorities end and structured challenges meant to be solved in relatively exact ways or under stressed priorities begin) in the same way as a game that essentially begins at level cap. Our classes here are inherently a different beast than in single-player. One should not be outgrowing their loadout or central identity, as it should be tailored with the end in mind. Everything should be intentional. So when you slap a sword onto a caster, you expect it to have real synergy, not just to append a rotational requirement.
    (4)

  4. #64
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shurrikhan View Post
    So they wanted just a every-other-GCD mobile caster with two proc checks, a closer, and a disengage? That's spot on what they were looking for?
    It's just a ranged caster with a quirk. Two, actually. Dual cast and a melee finisher. Good enough for a Red Mage.
    (2)

  5. #65
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    I agree about there needing to be a faster build up. As of now it's fun but feels a little like black mage light in the build up moments.
    (1)

  6. #66
    Player
    Tiops's Avatar
    Join Date
    May 2015
    Posts
    15
    Character
    Haze Pillow
    World
    Shiva
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    lots of text resumed to keep 1000 charactes limit
    Point 1: Ok, my mistake there. But even so, the class is still basically the same thing: a tank with Shield and Cover system. I'm not saying that the jobs should be the exact same as the singleplayer games. Just that the idea of what the Job does is expected to be the same.

    Point 2: You use your sword buffed with magical powers to do extra damage to the enemies. Simple as that. And of course if you increased the magic potency of the magic, you wouldn't need the sword lol. The same thing can be said that if we increase the potency of the physical skills you wouldn't need the Magic.

    Point 3: Again, I'm not saying that they should be exact as the singleplayer games. I'm just saying that Red Mages always have been casters with the capacity of doing some damage with swords. And that's EXACTLY what RDM does in FFXIV. They gave the Job a Sword, and you use it for some cool skills.
    (2)

  7. #67
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Lets just go back to FFXI where you're a debuff bot who auto attacks. Sometimes.
    (0)

  8. #68
    Player
    Talossar's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    12
    Character
    Yinn Akiyama
    World
    Moogle
    Main Class
    Red Mage Lv 70
    About the faster black/white mana build did you hit 70? or at least 68? Did you see how much Verflare and Verholy gives you to your mana gauge? Because i'm reading lot of complaints and random stuff about rdm from ppl with red mages lvl 50-55. I switch to this class and im close to 70 and I found it fun to play and balanced on dmg/mobility and usefullness so where is the problem? Most of the ppl complaints are about a new class they played for 1h? WTF!?
    (0)

  9. #69
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    My complaint is that it's too brainless to play. It's quite literally one of the lowest skill floor jobs that even a midget would have difficulty to dodge: Barebones mechanics, bare bones rotations, bare bones play style. All the thought went into flash, leaving RDM as the single least substantial job to play, while simultaneously making it even more simple than 2.X PLD. How do you even do that!?
    (0)

  10. #70
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    I'm starting think a lot of people have a fantasy in their head of what rdm is that isn't true to FF games. In what FF game has rdm not been weighted toward casting? Hell they gave the class double cast in other FF games, not double slash. They even made another class early on, the sorcerer, that focuses more on melee than spells. Every FF game from 1 to 11 to 14 has balanced rdm more as a mage with some melee here and there. If you're disappointed in the rdm build you only have yourself to blame for creating a false image of rdm.

    Quote Originally Posted by Duelle View Post
    Limitations of turn-based combat.
    I can't honestly believe you're still on this. I answered you weeks ago about how none of things you claim are limitations actually are and you just ignored it and keep spouting this.
    (3)

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