I'll say this about warrior.
Warrior defensively got buffed to high hell. Out of all the tanks they have the most tank buster cooldowns of all tanks (5 tank buster cooldowns, other tanks have around 4) and have the most cooldown uptime of ALL tanks. I'd wouldn't be surpised if the new meta is warrior main tank and pld off tank as crazy as that sounds, we'll have to see how the meta shakes out. Warrior is no longer the go to off tank anymore particular.
In play when in defiance it used to be that you'd do a rotation and blow wrath stacks as soon as you got them and would rarely hold onto stacks if you used defiance at all. I'm happy that tank stand is seemingly more mandatory now. In terms of gauge you now want to save up wrath guage to use for tanking as needed such as steel cyclone to set up overpower or close the gap aggro on a far enemy or if you need a oh shit all my cooldowns are down cooldown (word full I know) triple inner beast. One thing I'm not happy about warrior losing is flash which was used as a set up move for overpower most of the time. I'd like it if steel cyclone was somewhat changed to compensate for this loss but eh. Honestly blood bath wasn't all that useful to me so I'm not so much lamenting its loss as other warriors since I raided alot and warriors were mostly off tanks then. So in short defiance is now less rotation based and now more variable. At least until the meta wizards speak their peace but they aren't ready yet so... we'll make do with these silly observations of us mere tanking mortals =p.
Deliverance on the other hand is another beast.
Internal release (lvl 70 skill) is awesome and 6 fell cleaving is as natural as triple fell cleaving. The changes to berserk not needing pacification macro is just magical and the up time on it means I can be MUCH MUCH more aggressive and not be as cautious holding it. The loss of fracture means our rotations are much more simple and fludic. Storms path changes are wonderful as well as storms eye if a bit awkward at first but this will disappear with experience. Finally warriors 3 rotations all have a purpose which was desperately needed for warrior. upheaval only seems to be useful on a berserk triple fell cleave since getting upheaval on a 6 fell cleave combo is about as hard as getting a 9 hit combo on warrior in 3.0

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