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  1. #1
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    WAR 68 and I enjoy many of the new changes. The gauge feels more fluid than the stack system and it feels more priority based on your combos rather than a strict rotation. With the increased timing of self buff from Storm's eye, you can fit in more combos before having to reapply it whether that's spamming path if you have hate or are off tanking for additional skills or weaving in Butcher's if someone's catching you in enmity. The loss of gauge in stance dance does hurt and can feel kind of clunky but it's made me consider more tactical dances as I try to use what's necessary to deplete my gauge as much as possible prior to switching. That being said, it does suck being locked out of Inner Beast if the MT goes down and a quick swap is needed.

    As far as the dungeons themselves, I feel ridiculously squishier. I've yet to fully determine if this was just a few poor healers, it being leveling dungeons that I don't grossly outgear or my lack of tenacity for the first 5 levels due to the previous meta, or my sudden lack of self heals. It's likely some combination of all 4. Doing a double pull at the beginning of Bardam's Mettle though was terrifying more than once, though.

    Whether WAR will have a solid spot at endgame though it's still too early for me to tell.
    (2)
    Last edited by Dement; 06-21-2017 at 07:35 AM.

  2. #2
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Dement View Post
    WAR 68 and I enjoy many of the new changes. The gauge feels more fluid than the stack system and it feels more priority based on your combos rather than a strict rotation.
    there is an extremely static, strict and long rotation to maximize this class and you always have to be vigilant as to not for instance swap on anything other than 20, 40, 60, 80 or 100 as it halves to a value of 5 which is unusable and therefore you lose the effective potency of whatever skill you used prior. you also have to be aware that if you are in a situation that path would put you over the maximum 100 gauge that you should use eyesince itis higher potency and you gain no more effective potency by going past the 100. lots of little things that complicate the class now.
    (1)

  3. #3
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by Dizzy_Derp View Post
    there is an extremely static, strict and long rotation to maximize this class and you always have to be vigilant as to not for instance swap on anything other than 20, 40, 60, 80 or 100 as it halves to a value of 5 which is unusable and therefore you lose the effective potency of whatever skill you used prior. you also have to be aware that if you are in a situation that path would put you over the maximum 100 gauge that you should use eyesince itis higher potency and you gain no more effective potency by going past the 100. lots of little things that complicate the class now.
    It's seemed to me to be trying to maintain eye, maximize paths and keep an eye on your aggro bars to determine if a Butcher's or a Cyclone are necessary. If I'm in path spam and I'm going to go over 100 then I'll use Upheaval or Inner Beast/Fell Cleave/Steel Cyclone so as not to waste gauge. I've been waiting until I hit 70 to spend a bunch of time working through rotations and trying to fully maximize though as I want all skills available before I spend that time. In regards to switch, unless something critical is happening (MT has gone down), I'll burn my gauge to sub 20 before changing stances. Between the 50 gauge moves and Upheaval, it's not difficult to get down to 20 or below very rapidly. Sure, I understand there's likely a very strict and long rotation to maximize the class but that rotation is going to change based on real time circumstances. I'm even now still getting used to the changes and I won't claim that it's better than 3.0 because 3.0 WAR was very well done. However, I find it different but no less enjoyable. It has been difficult getting used to changing many of the habits I'd cultivated as WAR over the years, though.

    Don't get me wrong, I can certainly understand how many will find it clunky due to the stance penalty. I'd prefer if it were abolished too. However, working with what I've got, I definitely prefer the gauge system to having to very strictly build 5 stacks to utilize the gauge abilities and I simply find that level fluidity for those abilities more fun than the stack system.
    (1)