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Thread: 4.1 DRK CHANGES

  1. #11
    Player
    Mnemosynia's Avatar
    Join Date
    Mar 2017
    Location
    NY
    Posts
    127
    Character
    Lilith Pendragon
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Agrieus View Post
    snip.
    Im not sure what your talking about. @ 70 Quietus isn't really usefull and bloodspiller pretty much breaks even with scourge idk what your talking about at all.

    To the point of the thread. Remove the blood gauge give me my old DRK back TBN Bloodspiller and Quietus are not worth the loses we took.
    Also Give us back dark dance DRKS have the fewest tank cd's off all the tanks and the least damage and the least hp and in knowing that your response was lets nerf our mitigation and dps for what? Bloodspiller? Seriously?

    Take it back i didn't ask for it i can't speak for all DRK because i can for all the DRKS that i know are not enjoying the new DRK or the perks of the blood gauge.
    Also Dark Passenger is useless period i'd rather use AD instead in almost every situation over DP and further more if im using DA before im defintely gonna use AD instead of DP get rid of the skill it useless and give us back scourge.
    (3)
    Last edited by Mnemosynia; 06-20-2017 at 03:28 AM. Reason: More Salt added.

  2. #12
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Agrieus View Post
    As it stands, using DP on a single target is a waste, even when using DA. It looks like they intended DP to be used only on groups of enemies, much like how something like steel cyclone and total eclipse is used. With that in regard, honestly, I think DP is fine the way it is.
    Dark Passenger is a waste, period.

    In fact, I am going to unbind it now. In AoE, AD will always out DPS it now per MP spent. If you DA it, that is half your MP total.

    I see no use for it besides the blind, which is never needed. Big pulls aren't going to be a thing now anyway with the new blood price. They took a skill you could only use every 30s, and had some awesome applications when used skillfully and made it junk.

    The very definition of terrible design.
    (3)

  3. #13
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by MagiusNecros View Post
    You ain't lying there. Plunge resets, bloodspiller silencing shit, unmend pulling crap towards you, Souleater replenishing blood, mp and hp, Sole Survivor being omg awesome, Black Night as your oh shit shield.

    Yeah I love DRK in PvP.
    Sounds like its worth checking out, hopefully the visuals and queue times are better now.
    (1)

  4. #14
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I guess you can sorta kinda offset DP cost with Delirium + Siphon or CnS + Siphon in Tank mode but I feel you could probably throw that MP elsewhere.
    (0)

  5. #15
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    I just want them to put Bloodspiller on an OGCD and make TBN last 2 more seconds to pair up better with its CD. Other than that Drk is fine people just need to adapt in order to play the class, I'm sure SE will tweak some things in a month or so but Drk isn't hurting that bad, it gained more complexity with managing its Bloodgauge.

    Not to mention it's not locked to an Oath or Beast Gauge we can stance dance at will. Threat was tweaked because threat in this game is so brain dead easy and SE knows this which is why they wanna move away from it.
    (1)

  6. #16
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Delirium needs to have its recast time reduced from 120s to 80s. Have 44% uptime on a buff for 120s isn't impressive when pld get 50% (I believe, if not more) plus it costs gauge to do it. If anything with it being 80s recast, we'd break st 50.83% uptime on Blood weapon. Also wtf is Dark Passenger, just delete the skill it's beyond useless. TBN IS useful but the resource regeneration isn't worth the mana cost personally. Maybe reduce the mana cost a bit or make the ability last a few seconds longer to justify the cost if it fails.

    Other than that love the new DRK, I just hate feeling mana starved because deliriums cooldown is WAAAAAAAAY TOOO LOOONG.
    (0)

  7. #17
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I hit 70 and have 300-310 in every slot, I'm mentioning this because it's important for context.

    Geared as I am and only improving I feel drk is in a good spot for its single target threat and TBN and our other cooldowns are fantastic mitigation.

    Aoe threat however is an issue, abyssal is just not doing what I need it to for aoe threat and I spend so much mp building threat I feel constantly mp starved.

    Lastly, in current design Dark Passenger is ****ing worthless in my opinion. It needs a fix, removing the most cost or remove its link to dark arts and just up the potency to 240 while also reducing the mp cost.
    (1)

  8. #18
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Khalithar View Post
    Aoe threat however is an issue, abyssal is just not doing what I need it to for aoe threat and I spend so much mp building threat I feel constantly mp starved.
    What do you want it to do? I don't have issues at all. maybe it's an issue with DDs going all out single target damage?

    Also atm I only have 2 minor issues with drk:

    1. this seems to be the truth for all jobs but the balance around lv70. some skills make no sense before.

    2. DP costing mp. atm it really makes no sense anymore as it is restricted in 3 ways (mp, cd, need of DA = more mp)
    (1)

  9. #19
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Khalithar View Post
    I hit 70 and have 300-310 in every slot, I'm mentioning this because it's important for context.

    Geared as I am and only improving I feel drk is in a good spot for its single target threat and TBN and our other cooldowns are fantastic mitigation.

    Aoe threat however is an issue, abyssal is just not doing what I need it to for aoe threat and I spend so much mp building threat I feel constantly mp starved.

    Lastly, in current design Dark Passenger is ****ing worthless in my opinion. It needs a fix, removing the most cost or remove its link to dark arts and just up the potency to 240 while also reducing the mp cost.
    Without Dark Aarts, DP does 100 pot for double the MP of AD.

    Ok, then use DA.

    POtency is now 240 but costs 1/2 your mp, enough for 4 ADs.

    There is no time to ever use Dark Passenger now.
    (0)

  10. #20
    Player
    KorenA's Avatar
    Join Date
    Jul 2014
    Posts
    63
    Character
    Koren Agashi
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    More blood price, short delirium and please revert back to old dark passenger. And buff quientus as it seems really weak
    (1)

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