


It was from 1.0. For a while if you had an active XI account, they gave you the shoes for use in XIV. As they are now, if you're wearing them in a city state, you get 30 seconds of sprint instead of 20 (but the same 60 second cooldown on sprint).
Why should casters have the advantage? The skill was adjusted for all jobs.... they changes the CD for a reason obviously.
How would they have an advantage if everyone had the same skill? The CD increase was utterly unnecessary. (The sprint buff also doesn't last nearly as long, I believe.)
I absolutely love the new sprint, I'm sprinting 24/7 yo
not too many people have an open mind on this subject, huh?


Yet people still don't use it even though it doesn't cost anything I still see people never using it in dungeons. Nor do they use it to escape large AOE's which cause death.
The cooldown is too long, however even for casters this change is generally a good thing. Being able to sprint through dungeons just meant you got to hurry up and wait for the tank and melee to catch up. Once TP users really start to realize they can sprint whenever it's available, dungeon runs will be that much faster.
at the very least they can give DoW/DoL a different sprint.
Habits leftover from when it wasn't a viable option are too deeply ingrained, at least for now. It's a bit early to tell whether it will remain under-utilized or whether over time we'll start seeing more people making effective use of it. (Probably some of each, depending on who you get teamed up with.)
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