Quote Originally Posted by Gemina View Post
My idea:

Keep protect in the role skills, change it so it only mitigates physical damage.

Give WHM shell. Make it a considerable magic defense barrier stronger than anything sch or ast has in comparison. About 12-20 second duration, and 90 second cool down. Also, make the animation really, really pretty, and encased type sound effect that let's everyone whm is here to stay!
Uhh... Did you forget? This is exactly why ProShell was removed from WHM and worked into Protect for all healers without cross class in 3.0. It was deemed to make WHM too essential in raid groups.