Rework =/= Nerf


Rework =/= Nerf
Why don't they just lower the cooldown out of combat? Wouldn't that be a fair compromise?
Ill say it again, because i know my point is still valid no matter how one thinks about it:
im sorry, but there is just too many people that are too focused on what the change has to offer to classes that regularly use TP.
YES, we all can agree that this is a great buff to TP users. However, the problem is that this exclusively benefits TP users and nothing else. at all.
in terms of casters, short distance travel, mount restricted zones, and new players without mounts, this is a huge NERF!!
the devs need to increase sprint's duration to 30-40 seconds so that literally everyone can utilize the ability.
it is entirely possible, but the concept is a system that players would need to understand.
it would be more simple to just increase sprint's effective time by 30-40 seconds before making an entirely new system.
On the whole, I love the change. It's great being able to sprint through dungeons, as well as never having to worry about wasting my TP in the overworld. It's pretty rough in towns, though.
Having different cooldowns in and out of combat might be tricky when entering/exiting combat in the midst of that cooldown. But I do think that they could give DoL classes a trait that reduces its cooldown back to its former level.
Why couldn't they have just kept the original "cooldown" (roughly the amount of time it took to regen TP to use it again)?


It's a fantastic addition. I can finally sprint in dungeons as my Machinist without having to waste invigorate
Oh I agree completely! Except this is not a new thing...for casters. Why did everyone have to suffer just so melee can have a no TP sprint? That is the only thing that should have been changed...sprint no longer costs TP *the end*



People will always find a reason to complain.
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