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  1. #21
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    DRK feels incredible at 70. It feels as fast as ever, and definitely has come into its own. The resource management is a lot of fun, and the interaction between Delirium and Blood Weapon/Price is really interesting and has a lot of complexity to it. TBN, quite frankly, is one of the best defensive abilities that I've used, and kind of feels like an on-demand mini-Hallowed. I would definitely reserve judgement on the jobs until you reach max level.

    Part of the problem is that with the old (primarily parry based) abilities removed, it initially feels lackluster. But you really have to have all the pieces together to see what they were trying to do with the job. This feels so much better than the old DRK.
    (11)

  2. #22
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Xerxus___ View Post
    Since i did not reach Doma yet and I put my WAR
    I been doing big pulls and still tanking in sword oath on pali loving the aoe
    (0)

  3. #23
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MahoSenshi View Post
    And fall out of meta again, because everyone wants more raid DPS. No, thanks.
    Yes, raid DPS, not personal DPS.
    (0)

  4. #24
    Player
    Jimsvaliant's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    69
    Character
    James Malice
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Lyth View Post
    DRK feels incredible at 70. It feels as fast as ever, and definitely has come into its own. The resource management is a lot of fun, and the interaction between Delirium and Blood Weapon/Price is really interesting and has a lot of complexity to it. TBN, quite frankly, is one of the best defensive abilities that I've used, and kind of feels like an on-demand mini-Hallowed. I would definitely reserve judgement on the jobs until you reach max level.

    Part of the problem is that with the old (primarily parry based) abilities removed, it initially feels lackluster. But you really have to have all the pieces together to see what they were trying to do with the job. This feels so much better than the old DRK.
    I'm having fun a lot of fun managing blood weapon, delirium, and bloodspiller. I think they could drop the blood cost of Quietus to 25 and make it oGCD. They also need to do something about blood price.

    Delete Dark Passenger.
    (0)

  5. #25
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Blood Price feels undertuned for single target, probably because it easily gets out of hand in AoE. BP ticks are 0.05DA to BW's 0.2DA, so once you get above about 4 mobs or so, the MP/blood generation becomes very quick. You gain resources faster than you can spend it.

    The nerf to DP in single target is unfortunate, but now it's basically your AoE alternative to DA C+S. I had to re-keybind it to force myself not to hit it in single target out of muscle memory.
    (0)

  6. #26
    Player
    Noza's Avatar
    Join Date
    Aug 2016
    Posts
    3
    Character
    Nozarashi Yaiba
    World
    Zodiark
    Main Class
    Paladin Lv 60
    Reached 70 yesterday with DRK, my feelings :







    btw very fun to play (RIP scourge... and MP)
    (0)

  7. #27
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    I've noticed that levelling dungeons hit unexpectedly hard, though iirc it was more or less the same in Heavensward. I suppose once we overgear them they won't feel as menacing, but the damage output feels... new. That said, I have had a lot of stance dancing opportunities in trash pulls. Combining Rampart with Anticipation and Awareness mitigates a surprising amount of damage, and Anticipation is up for pretty much every pull in a dungeon. Susano was kicking the shit out of me in NM, though, LOL. The first damage spikes at the beginning of the fight were unexpected.

    Quote Originally Posted by Lyth View Post
    DRK feels incredible at 70. It feels as fast as ever, and definitely has come into its own. The resource management is a lot of fun, and the interaction between Delirium and Blood Weapon/Price is really interesting and has a lot of complexity to it. TBN, quite frankly, is one of the best defensive abilities that I've used, and kind of feels like an on-demand mini-Hallowed. I would definitely reserve judgement on the jobs until you reach max level.

    Part of the problem is that with the old (primarily parry based) abilities removed, it initially feels lackluster. But you really have to have all the pieces together to see what they were trying to do with the job. This feels so much better than the old DRK.
    I'm really happy to hear you're having fun. I don't know if others will agree, but I always look to your posts for more neutral information and opinions, so seeing you enjoying the job when everyone else is despising it, and also seeing you trying to get a more grounded look at it is refreshing.

    As for me, I'm enjoying Palading quite a bit. I've only gotten to 66 so far, and while I agree Sheltron and oath generation in ShO isn't stellar until you get Holy Spirit, it really isn't too much of a problem. I've given Intervention some nice uses in dungeons and the one Trial I've been in, so I'm really happy with the skill. I'm still trying to figure out what is best to do in ShO, if spamming Holy Spirit by abusing the amounts of oath gauge you generate with it or sticking to the old combos. That said, I've only actually had the chance to properly play PLD in one day, since I was stuck in Rauhbann EX for all of Friday and Saturday. I guess it won't take long before we make up a good optimal rotation that takes everything into account.

    PvP is really fun with all three of the tanks. They all bring something unique to the table and they're all really fun to play. Hopefully the simplicity of PvP won't make it stale too quick.
    (2)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.

  8. #28
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    Warrior is loads of fun.

    People are mentioning feeling squishy...remember we're in leveling content and not overgearing stuff by 10 to 30 levels anymore.

    My healers and I are pretty sure everything has been designed to hit harder in dungeons. Fun though, we all have to pay attention more lol.
    (0)

  9. #29
    Player
    Dalmacus's Avatar
    Join Date
    Aug 2014
    Posts
    349
    Character
    Emilia Summers
    World
    Chocobo
    Main Class
    Gunbreaker Lv 90
    JP players are also complaining about this the aggro and tank issues. Most of them wants the tanks roll back to 3.56 instead of this "new" playstyle.
    (4)

  10. #30
    Player
    MahoSenshi's Avatar
    Join Date
    Feb 2016
    Posts
    133
    Character
    Raven Quinn
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Yes, raid DPS, not personal DPS.
    And how locking DV behind the oath gauge coupled with suggested lowering their personal damage helps with it? Big part of negative PLD meta in 3.0 was their DPS.
    Bigger personal tanks damage lead to easier enmity control -> more DPS stance uptime, more help with DPS checks and phase skipping. In the end its always about who can bring more DPS via personal damage and/or party damage buffs and just enough mitigation to survive.
    (0)

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