
It's easier but I don't know about worst overall with tenacity and direct hit... You may be right but I'm not minding the bigger numbers til ACT tells me otherwise.
The AoE changes dont bother me as much.

We don't get direct hit, its dps only bro, and tenacity is more of a defensive stat then and offensive one, on top of the Str being a primary attack power boost is a straight damage loss my friend and again we lost many of our defensive cd's as well. I mind the aoe changes i can no longer use BP DA+AD as a constant tool to maintain aggro and unleash was nerfed for some unknown reason.
And quietus doesn't even add threat, tbh i rather use DA+AD instead of DA+Quietus because of enmity anyhow, any way you look at it we took loses in every aspect of being a DRK and got nothing to offset these losses.
Man quietus is super useless i'd trade scourge for it anyday.
Spamming non-DA Abyssal Drain should be your default, go-to strategy for dungeon pulls, for both enmity and damage. That was generally true* pre-SB as well - Unleash was always kind of an inferior option next to non-DA AD, which is why it makes so little sense that they nerfed it.On multi-target, however, I do feel weaker. Not being able to regenerate MP the same as before was a big let down. Are any of you spamming AD non-DA to try and keep hate on multi-targets? Just trying to figure out what the most effective method for maintaining hate is. I agree with others that Quietus feels worthless.
*(Of course, with the old Blood Price you could often work a couple DAADs in between your non-DA ones - but outside of those 'I have infinite MP now' moments, non-DA was still the standard.)
None of what they did to DRK's AoE makes sense to me. Unleash doesn't do enough damage or generate enough enmity to be viable, and Blood Price doesn't generate enough MP to consistently use Unleash in the first place. Dark Passenger no longer makes sense to use in any context - the MP is better spent doing another two Abyssal Drains, or even an additional two Unleashes if you don't have AD, because you probably need the enmity - save the possibility of padding your DPS on some pack of adds that's expected to live for only 3-4 GCDs.
Abyssal Drain is unchanged and still good, but it's a level 56 skill, leaving you high and dry if you end up in any dungeon below The Aery. And DA Abyssal Drain is pretty much a non-starter - with the nerf to Blood Price it's more effective for the group to offload that healing to the actual healer than it is for you to piss away a DA worth of MP away, which doesn't feel good compared to being able to alleviate some of the pressure from the healer.
Quietus is also extremely underwhelming due to the Blood Price change. With the old BP, using a DA for 50 extra AoE potency would have been no problem, and actually would have been a pretty nice, elegant solution to the problem of just not being able to dump your MP fast enough. As it is now, it never makes sense to DA Quietus, and a 160 potency AoE skill that's only realistically usable once or twice per pull is extremely underwhelming.
I'm a pretty big proponent of the changes DRK got to their single-target game; in contrast to a lot of people, I find it more effective, more challenging, and more fun than the old way. But for AoE, there's really no silver lining - DRK got absolutely mutilated.

I agree wholeheartedly and i'm trying not to lament the loss of scourge. I honestly like how DRK feels. Quietus would have made more sense to me if it was ogcd.

I used to love dungeons as DRK. I prided myself on how fast I can pull a party through a dungeon.
Now I loathe them. Everything we have now is jsut so......shitty in comparison.
I did fractal continuam today as drk, and I can definitely feel the nerf already (I'm still only 61, so idk it at 70 yet). To put it bluntly, Blood Price is now garbage. I used to be able to mass pull and sustain myself with D+AD spam. With the BP nerf, you get maybe two of those before youre in the red. I did realize that you can use SS to gain a good portion of mp back, in grit at least, and this can allow you one more DA+AD before you need to use SS again (BP is still up at this point, doing next to nothing). So basically you have to alternate between SS and DA+AD, which reminds me a lot of PLD in 2.0. spam flash till you bottom out, then riot blade for mp, rinse and repeat. On the mitigation side, the only downfall that I noticed was no more DA+DP. In fact, you might as well not use DP anyway because that's an extra DA you could spend on something else.
In boss fight is where it hurt the most. I never realized how awesome scourge was until I had to do without it. I was out of grit for most of the bosses, and I just felt so weak compared to what I used to be in this dungeon. It's hard to even put my finger on it. But it's just....boring now. It doesn't have the same feel of controlled chaos anymore.
I'm 66 now and I haven't had any issues as a Drk in any of the dungeons i've had maybe 2 Red Mages and a bard pull threat off me because they were attacking different targets and I forgot to do a threat combo because I wasn't focusing enough. I also OT'd Susan'o and did 3rd for damage on it, mostly because my group sucked but it's something I guess, I don't get why people are throwing away Drk when it has it's not a bad class at all.
What I have noticed is:
-outgoing damage on tanks has increased a lot, obviously gotta wait till 70 to test
- can still rotate CDs and using Reprisal when it's needed
-able to mess around with class Roles I use some for some dungeons, where I use others for other dungeons
-Delirium is honestly a god send for our DPS combined with Blood Weapon and using it on Blood Price is great for generating blood
-I can still tank out of tank stance on bosses just gotta be more mindful
There'll be more when I hit 70 which I hopefully can at least get to 68 tonight if the servers will actually hold...till then i'm still optimistic about Drk, there's also having the new stat Tenacity to toy around with so once we have more info on that it might be a huge factor for us tanks.
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