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Thread: New pvp system

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  1. #1
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Berry1988 View Post
    Second thing, actually only some classes (ninja, blm...) has kept some CC's (and only 3 sec max of control...) but for others like monk or dragoon you just have dmg or def spells but no CC's... How the fuck you want to make a great pvp and try to kill a guy without a chain of CC ? Thats just impossible, i just feel like dueling my mirror and waiting for a crit to win the match... Its impossible to see if someone is better than an other guy.
    Focus on your burst abilities, or team up against targets. For instance on SAM I build up my Sen and Kenki gauges harrassing opponents, then go in with Shinten and Midare Setsugekka ready to help secure a kill.
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  2. #2
    Player
    Innes's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Wayward Automaton
    World
    Siren
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Urthdigger View Post
    Focus on your burst abilities, or team up against targets. For instance on SAM I build up my Sen and Kenki gauges harrassing opponents, then go in with Shinten and Midare Setsugekka ready to help secure a kill.
    That's just it. It's a burst and timing game now, not much cc. It's a group mob inching back and forth trying to burst, very basic. CC made pvp what it is; before as blm I could aoe sleep for 15sec.. I could aoe bind two ways, slow, heavy. Now blm has 3 sec sleep. That's it. No creativity but just to time a burst solo or w team. I understand the devs wanted simpler pvp w less buttons. The burst buttons are GREAT now. Keep that while retaining several cc buttons and sprint.
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  3. #3
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by Innes View Post
    That's just it. It's a burst and timing game now, not much cc. It's a group mob inching back and forth trying to burst, very basic. CC made pvp what it is; before as blm I could aoe sleep for 15sec.. I could aoe bind two ways, slow, heavy. Now blm has 3 sec sleep. That's it. No creativity but just to time a burst solo or w team. I understand the devs wanted simpler pvp w less buttons. The burst buttons are GREAT now. Keep that while retaining several cc buttons and sprint.
    A few thoughts, mostly Feast 4v4 specific.

    In some ways CC is more powerful now than ever before. PLD and DRK can stun for 2-3 seconds each, every 10s, and silence for 2s, again every 10s. DRK also has their pull, which is essentially a 1s interrupt since the drag animation is so delayed. This means 50% of the time a healer will be CC'd. Throw a BLM in to the mix and it's now 80%. Overall, this is way more CC than we previously had, and even if you grab the 50% DR trait then you are still subject to being cc'd 50%+ of the time.

    BLM sleep can also be potent, but it needs to be used at the right times. Also, again, it's every 10 seconds so there are many opportunities that the 3 second sleep is enough to set healer back enough to net a kill or burn more MP in order to recover. With that said, it would be nice if it were OGCD and instant due to the fact that it's such a short duration, but that may push it over the edge a little bit too much.
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    Last edited by Koltik; 06-21-2017 at 12:26 AM.