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  1. #11
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    The BLM changes feel so weird, I'm gonna have to get used to this.
    (0)

  2. #12
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    M'y only regret is that WHM and AST don't have holy and gravity.
    With a 30-45sec CD. They could have been fun spells.
    Aoe stun for holy
    Aoe slow+heavy for gravity.
    (0)

  3. #13
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    707
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    I don't like the new changes. It feels like my toolset is so limited now. As in every battle just becomes like 2 outcomes. Before I had all these options of various CC or how to do the burst, how to chase, and how to escape. Now it's all just flattened into a few buttons. Sure I still can go ham and get a bunch of kills/damage, but it's not satisfying anymore.
    (4)
    The tiniest lala.

  4. #14
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    I dislike the new changes. I don't mind it being easier but Jeez I don't even have a full hotbar of abilities I feel so gimped..
    (1)

  5. #15
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    not as fun with a tank as it use to,

    but could be growing pains
    (0)

  6. #16
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    At worst, its a move in the right direction. Mostly played Samurai as a finisher medal hoarder and Astrologian. All feast training 8v8s. Ill have to feel out the other healers before I pickup an opinion. Tho PVP synastry is really handy for keeping the main focus target alive. Hit the tank/medal hoard with it and just heal almost anything else.

    Edit: Yes, so far I like the new PVP better than the old one. Now if we can lose 72s and get 48s back ill be super happy.
    (0)

  7. #17
    Player
    Eclair_Xysha's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    277
    Character
    Eclair Xysha
    World
    Gilgamesh
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Sylvain View Post
    M'y only regret is that WHM and AST don't have holy and gravity.
    With a 30-45sec CD. They could have been fun spells.
    Aoe stun for holy
    Aoe slow+heavy for gravity.
    Yeah I miss a few other things we used to have... :/
    What I miss most is assize because of the damage. It's really hard to try and help DPS when you only have stone. I only use stone to heavy people, but doesn't really do much.
    (0)

  8. #18
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    Tried frontlines once yesterday on SMN. It feels really weird... but also awesome how people run when they see bahamut coming toward them @@;

    The most jarring things are how your not using any other summons, placement of the skills on the hotbar and bio uses a huge amount of MP >< I need to change which additional skills I take in. I highly recommend people go to Wolf's pier first to test things out on the training dummies and fix their cross bars.
    (1)

  9. #19
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Ash_ View Post
    Tried frontlines once yesterday on SMN. It feels really weird... but also awesome how people run when they see bahamut coming toward them @@;

    The most jarring things are how your not using any other summons, placement of the skills on the hotbar and bio uses a huge amount of MP >< I need to change which additional skills I take in. I highly recommend people go to Wolf's pier first to test things out on the training dummies and fix their cross bars.
    Which is an improvement imo. Managing the stupid pets in pvp was the worst, constantly having to put them on steady so they wouldn't disapear after chasing someone eternally. Then remembering to put them on sic which is a lot of stuff to be occupied with when about 2 people are on you and you're trying to also dps.

    SMN is really strong in pvp. Between the 3 consecutive energy drains on a target followed by flare, and ahk morn than the ruin III spam with bahamuts added damage. SMN devours everything lol.
    (1)
    Last edited by Vallhallix; 06-19-2017 at 11:27 AM.

  10. #20
    Player
    Evilsyndicatemember's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    51
    Character
    Kitty Mcmeowington
    World
    Cactuar
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Fernosaur View Post
    I think they're all really fun, though. If the healer is skilled enough, you can survive for a LONG time as long as the party stays together, but the healing output is much lower than in the old PvP. I think the changes are pretty good in general.
    I heal with whm and sometimes with Ast. I'm actually healing the same as I did before storm blood, however not as much as when they nerfed whm in the last patch. On a good game I'd average around 1.5 mil hp restored. When they nerfed whm I averaged around 1 mil. And now I'm healing around 1m despite only having one regen and a semi aoe heal. I do miss the CCs though only having fluid aura now kinda sucks.
    (0)

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