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  1. #1
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by VanilleFang View Post
    As a WHM I take Largesse, Swift Cast, Lucid Dreaming, Esuna, and Protect/E4E. I use Protect as needed and then switch to E4E.
    I thought about switching protect and E4E around but I've done that in the past (when I've healed the lvl 15 or so dungeons and you can only have one cross class skill) and there's always that CD on all your spells. Isn't that still a thing? I know they took that off in the open world but did they do it in dungeons/raids too? My only concern is the tanks who pull before you can finish casting protect initially, much less waiting for a reset of skills.

    Quote Originally Posted by VanilleFang View Post
    Rescue is too strange/trolly as well as being probably the most situational ability in the game.
    I've healed in games that have similar spells and it really is very nice, once you get past the strangeness of it. You know, like how end game dungeons have the one shot mechanics but you realize a dps is lagging a bit, it'll save you from rezzing them. A free, instant spell is better than a 2.7k rez with a long cast time (if SC is on CD.) So having used it before in other games does make me inclined to take it. It can be trolly though. In WoW, if you positioned yourself right, you could kill that annoying tank or DPS (you just have to be in the same party.) XD And tanks are like "wtf!" and you can say "STOP STANDING IN BAD or I'm gunna put you in the corner!"
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  2. #2
    Player
    Chyro's Avatar
    Join Date
    Nov 2015
    Location
    Gridania
    Posts
    201
    Character
    Chyro Soulpaw
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Alisi View Post
    I thought about switching protect and E4E around but I've done that in the past (when I've healed the lvl 15 or so dungeons and you can only have one cross class skill) and there's always that CD on all your spells. Isn't that still a thing?
    Nope, no cooldown. If you look at the other topics in this sub-forum, there's a makro that replaces a role skill with protect, casts it, and then puts the other skill back in the slot. Free protect without using up a slot, but only usable out of combat.
    (0)