Yep, carbuncle has pretty much been announced now.
Yep, carbuncle has pretty much been announced now.
Hmm product manager looking for a new boyfriend, time to bust out my stalking equipment!
I wish we could summon Ifrit/Garuda/Leviathan etc. this time around as well but definitely see the problems with it. They're very large after all, wouldn't look good having 30 Summoners with 30 Ifrits clogging up the screen. I could live with 30 Carbuncles though. I wonder how they'll make him look this time! Also this brings the possibility for some summons that weren't in XI that many wanted but instead were used as server titles only (Sylph, Remora, Siren, Asura, Bismark, Lakshmi, Midgardsormr) and some others like Maduin (Madeen), Unicorn, Seraph, Quetzalli/Quezacotl, Golem and many, MANY more. I see no shortage of fun for Summoner![]()
Actually, I did want to play Dragoon in FFXI for the polearm, and definately not because I wanted "a freaking dragon." Dragoon was never about having a dragon until FFXI; it was about the embodiment of dragons or being dragonbane.Isn't that by far the biggest appeal of that job? This is like saying Paladins won't be able to equip a shield because of balancing concerns.
Maybe I'm overstating the importance here, but I never heard of anyone who played Dragoon for the polearm. They wanted a freaking dragon.
Either spend the extra time balancing, or if it just doesn't work for whatever reason, don't add it. How different from Lancer is it even going to be then?
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
Thanks for the links, OP. I feel calmed now after hearing that the game will stay the same FFXIV we know.
DOOMTRAIN.
Those were some good interviews.
Hmmm. A screenshot was mentioned about someone on chocoback. Does anyone know what screenshot they are specifically referring to?
yayThanks for posting.
Notes from both articles:
(subject to interpretation)
- SE is considering relocating servers globally to combat latency, but this is very costly and not happening anytime soon
- Free Company emblems can be designed from pre-determined list only, as opposed to player-created graphics
- Samurai will be added and use katana
- Thief or Ninja being considered to dual-wield katanas
- Before additional fighter classes new magic classes will be added
- "Dark" something will be announced
- While raising your chocobo you can choose a focus for it such as healing, fighting, or magic-casting. Also "fat" which could store items. Choco colors will be more a status symbol for players.
- Re-design of market ward/districts for 2.0 to make them less "scary looking"
- Legendary weapons will act as weapon skins and exist across multiple "seasons" so that when higher difficulty content is released, the requirement to apply for these items increases. Crafters will be integral through attaching materia to gear thereby helping players meet the legendary application requirement.
- Ishgard released with 2.0 and contains dragon fight. Primal Moogle fight in 1.20. Primal Garuda and 2 more instanced dungeons in 1.21
- Summoner class with Carbuncle being added
- Dragoon will not have a pet dragon due to balance concerns
- Battle regimens will consist of party members chaining together personal combos. Flashy "Finishing Moves" are being considered for special occasions.
- Magitek Armor from FFVI being actively considered for player mount
- Linkshell kick function will not be fixed until after 1.21
- Player marrige being considered
- Loot situation (ifrit) in process of being fixed, no ETA
- New server architecture will allow players from multiple servers to be grouped for instanced content.
- Server transfers will be possible. Paid or free-once-per-week business model undecided
It's the UI screenshot in the PDF files, the interveiwer didn't check his facts before asking questions, it is just a chocobo fighting, no chocoback fighting. That on top of many other issues in the second interview, made it less impressive, answers great and correct, questions though.... could of used some more observance.
Xeto Milanti Bei
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