I love this change.
I love this change.
OMG Ooglie remember me? It's hadesWhy did sprint have to be nerfed? I'm talking about the 60s cooldown now. As a caster main, who also gathers, this is very very very annoying. I don't care about lack of a tp cost now. I just want the old sprint back. Even if it's only gatherers/crafters. They obviously can't raid or anything, and since there is a separate sprint move for pvp, I see no reason why they can't get a separate sprint that has the old sprint cooldown.
I LOVE this sprint buff. So nice to be able to use it in combat as a melee now!![]()
The CD should have stayed the same out of combat.
I like it. Maybe should be 30 seconds for DoH/DoL jobs.
The only tweak I would like seeing in sprint are the following:
-Extremely short to almost no cooldown in town/cities only
Outside of town/cities:
-DoL/DoH cd back to pre-patch values outside of combat
-DoW/DoM cd back to pre-patch values outside of combat
-DoW/DoM cd stay as currently is in combat
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
They should make it so it's unlimited in cities once it gets activated.
I also think this should have honestly been the balancing factor behind the current iteration. Serious question though: Do we have any spells/abilities that function in and out of combat, but alters usability based on which?
You can't have the best of both worlds. Sprint was kind of BS because mages could just spam it where as melee had to sacrifice their core resource to use it. They removed the TP cost, thus naturally the CD is going to increase to make sure it doesn't get spammed in raids.
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