
Like I said, it's clunky, which was generous of me. They haven't been keen on even acknowledging the existence of a problem in the first place, so I wanted to express some level of appreciation that they were even contemplating doing something.So would they tie every armor set in a dungeon to an achivement or just some? Because if its the first you could just simply allow all dungeon loot to be put into the chest. And if its the latter than nothing really was done against the problem itself. I also fear that doing something like this would mean that they wont look into other ways to decrease our inventory problems because they will feel like they did anything necessary. (And after that be annoyed that the community is not fine with a band aid x))




As I recall they never said the inventory expansion was specifically just 'for your character'. Retainer inventories up until now have been basically carbon copies of player inventories, it wasn't a massive leap to think that the 'inventory expansion' would apply to them as well. Would have at least enabled them to kick the underlying inventory issues down the road a little further.
How about this hypothetical solution then.Adding on top of what Balipu and Naunet has already mentioned, this have another glaring issue. You need the ENTIRE set for it to work. Do we even need to go about again how much of a PITA RNJesus can be at times? So before we collect the entire set, the separated pieces will still be laying around taking up inventory slots. So no, I don't think this is a good compromise (along with other reasons already explained).
You have a special glamour log "page" item that you can glamour your set pieces to. The "page" only takes one inventory slot. After you have the glamour recorded on the page, you can do with the gear whatever you please (wear it, turn it in, desynth it, etc). Once you have a complete page, then you can record the page in the "glamour log."
The solution would save inventory space and server space.
As for rng wrestling, I'll have to think of a solution for that one.
By the way, has anyone tested this new feature, mentioned in the patch notes?
Do we get gear specific to that dungeon, or a different type of gear? It's it's some sort of normal gear, I'll be disappointed.When completing a level 51 to 59 dungeon or a level 61 to 69 dungeon, players will always receive one piece of gear equippable by their current class or job.
"Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida
I assume it's the same system Yoshi talked about for raids in the live letter.How about this hypothetical solution then.
You have a special glamour log "page" item that you can glamour your set pieces to. The "page" only takes one inventory slot. After you have the glamour recorded on the page, you can do with the gear whatever you please (wear it, turn it in, desynth it, etc). Once you have a complete page, then you can record the page in the "glamour log."
The solution would save inventory space and server space.
As for rng wrestling, I'll have to think of a solution for that one.
By the way, has anyone tested this new feature, mentioned in the patch notes?
Do we get gear specific to that dungeon, or a different type of gear? It's it's some sort of normal gear, I'll be disappointed.
Where, in raids, one of the drops will be guaranteed to be for one of the jobs in the party.
I'm not sure why you'd suggest putting an intermediary item between obtaining a piece of gear and unlocking it in a glamour log.You have a special glamour log "page" item that you can glamour your set pieces to. The "page" only takes one inventory slot. After you have the glamour recorded on the page, you can do with the gear whatever you please (wear it, turn it in, desynth it, etc). Once you have a complete page, then you can record the page in the "glamour log."

I think the reason for these suggestions is that people are trying to give SE the benefit of the doubt, since they have said they can't(won't) make a glamour log in the conventional sense. I'm still not sure they even know what a glamour log is. Contemplating doing a mock-up to spell it out.


The lack of storage and rain more items in SB is really hurting...
Now I am limited to giving/getting items from alts in NA mornings or nights because of high queue times
I feel the storage problem right now with the new dungeon set of the second dungeon..I would want it for each role yet I have no idea where to store it. Wished that they had increased the retainer inventory too.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

You would think a thread this big would have garnered some GM attention at least. Why after over 3 years is the dev team still not active doing some kind of QA for its player base. Why can we still not have access and freedom develop addons that correlate with the game. It's of no loss on SE's end to allow people to access how game works and create software that enhances the game.

Add-ons sadly would not help with this particular issue. I think SE is concerned about releasing their API and people using it to exploit the game. It's a lot of extra work for them, and they understandably want to devote resources to things people play. The lesson the industry seems to have taken from WoW's Cataclysm expansion is that even if you give people a lot of content, it has to be playable and new or people don't appreciate it.You would think a thread this big would have garnered some GM attention at least. Why after over 3 years is the dev team still not active doing some kind of QA for its player base. Why can we still not have access and freedom develop addons that correlate with the game. It's of no loss on SE's end to allow people to access how game works and create software that enhances the game.
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