It's perfectly acceptable to SE until the official release. After all, you all are the ones who willing signed up for the glorified stress test that is early access. Never. Pre-order. Software.



Eh. It's early access, I'm not surprised. More importantly, gotta get dem levels for my SAM and RDM.
The worst part is that SE's short-sightedness in regards to MSQ gates is that it's likely amplifying server stress at this point. The system wasn't built to handle huge numbers of people clustered in one specific place, but that is precisely the scenario SE has engineered (and yes, this is entirely their fault).No dungeons till after this quest. Can't progress maps. Can't finish aetherites. Sidequests are locked behind MSQ. I've been spamming Raubahn for over 3 hours now. The only SB thing you can do at this point is take SAM or RDM into PotD (which is hardly "SB content"). This is unacceptable.
Also, I'm well aware that early-access periods are supposed to be stress tests to an extent, but it's not even the Friday night peak hours. Sh*t shouldn't have hit the fan this early, and it shouldn't last for hours with near-total radio silence from SE as far as solutions go.



While some peoples issue might be stress test related. Mine is 100% design, this is a blatant design flaw. This isn't putting CS's in a dungeon social experiment. This is we have a gate early lets see how that turns out. Not like we have numbers on how many people will be at that gate. The longer it goes the worst it will get instead of 10k needing that instance it will be 100k.

Suddenly I'm back in phase 3 beta of ARR.
"Early Access" isn't an excuse. MMOs don't have early access as the term its known for. "Early Access" means being able to play an incomplete game that is constantly in the works adding more until the official release. MMOs don't function this way unless you count patch cycles in which then MMOs would be permanent "Early Access".
Last edited by TheDraco4011; 06-17-2017 at 07:09 AM.
Imo it's just bad game design having an instance so early in the msq which will guarantee congestion at the start of a major release.
And if we did not have Early Access the same would have happened at launch day and if they dont change anything about this then we will be standing there for even more days and click on Raubahn. Weekend is there so more people will log in (or try to do so) and all those people that did not manage to get inside of it before that will try it again. But since this is so early on and traps so much content behind it people cant simply do something else all the time till there is enough free space to get into the instance..I can already see that some people will be level 70 just by fate farming in this area due to not having much other stuff to do. (I crafted enough before SB..I dont want to do these things again when I paid them 50€ to get new stuff)
You cant even say that this is a bug or something that can always happen at EA or around launch time..no this is a very bad design decisions. Its even worse since its the second expansion so they should have known how many people use EA just from that old data..yet somehow they decided to use a solo instance right at the beginning...
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