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  1. #11
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    When you says the top one is balance and then there is middle one and lower tier one... that is already wrong. Balance only happened when all three are equal. There is no way 1 can be balance when he is above the others lol...
    (1)

  2. #12
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I wonder if the tank combo in 4.xx will be PLD/WAR or dual PLD?

    I guess either way I am not tanking any more.
    (8)

  3. #13
    Player
    Sentinillia's Avatar
    Join Date
    Jun 2014
    Posts
    124
    Character
    Sentinillia Emilie
    World
    Phoenix
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Rivxkobe View Post
    WAR. Perfectly balanced?

    ...

    Wat?
    If my memory serves me correct, they stated that in HW WAR was in the place they wanted and that they want to bring other tanks to WARs level rather than nerf warrior. That's pretty much interpreted as Square acknowledging that Warrior is perfectly balanced from their viewpoint.
    (8)

  4. #14
    Player
    Shiwayari's Avatar
    Join Date
    Oct 2012
    Posts
    28
    Character
    Shimiya Yuuya
    World
    Odin
    Main Class
    Dark Knight Lv 60
    concured.. putting aside they made drk mind numbingly boring (because what, their statistics/logs show than noone plays it right? surprise, the majority playing a job also dont care how it plays or even read tooltips?)

    But what in the world ARE they doing balancing the jobs??
    Any not completely math-illiterate can put a spreadsheet together in a few hours to CLEARLY demonstrate how far apart these jobs are now just taking the tooltips into account.

    How the f*** can the devs not even manage that? Like are you serious right now SE?
    How is it not blatantly obvious that giving PLD like five additional mitigation/utility skill over DRK AND have significantly more dps output, only having deminishing LB-generation as bandaid to not be completely detrimiental as DRK/WAR.

    This is ridiculous, who is balancing these jobs, random people from the street?
    (6)

  5. #15
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mahono View Post
    Here is my question to the dev’s of SE; How does job balancing work according to you guys, what is the logic behind it?
    I still fail to understand any of it. We showed our concerns with this before and we’ve been told to “calm down” and “it’s all subject to change”.
    I think this is the most important point: the "why".

    SE has adopted a more "hands off" approach to balance in the past. This was a more ambitious project. With 15 jobs, changes to large parts of the stat system, cross-class reworks, and completely new actions, there are just too many variables changing at once. It's only going to get progressively difficult with the addition of more jobs, and it's very easy for added jobs to get lost by the wayside once they fall out of the spotlight of their respective expansions.

    I'm happy for the fact that they're being more hands-on with changes, but it requires a higher level of communication than we've had in the past. NA MMO developers tend to opt for smaller, more frequent changes, and generally are more upfront about what happens under the hood and why skill changes take place.

    I understand that this is new ground for everyone, and that language is a potential barrier, but I'd really like to see more two-way communication take place, on a more regular basis. It's far easier to forgive missteps if you understand what caused them, and if you feel like you're involved in the process of fixing it.
    (0)

  6. #16
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Lyth View Post
    I think this is the most important point: the "why".

    SE has adopted a more "hands off" approach to balance in the past. This was a more ambitious project. With 15 jobs, changes to large parts of the stat system, cross-class reworks, and completely new actions, there are just too many variables changing at once. It's only going to get progressively difficult with the addition of more jobs, and it's very easy for added jobs to get lost by the wayside once they fall out of the spotlight of their respective expansions.

    I'm happy for the fact that they're being more hands-on with changes, but it requires a higher level of communication than we've had in the past. NA MMO developers tend to opt for smaller, more frequent changes, and generally are more upfront about what happens under the hood and why skill changes take place.

    I understand that this is new ground for everyone, and that language is a potential barrier, but I'd really like to see more two-way communication take place, on a more regular basis. It's far easier to forgive missteps if you understand what caused them, and if you feel like you're involved in the process of fixing it.
    And thats actually a big problem. Yes, a lot of players overreact and going apeshit in the Forums. But in the same Time the only thing we get is a "Calm down"
    (0)

  7. #17
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DerpyCubone View Post
    Defiance reduces reduces Damage dealt by 20%
    Storm's Eye increases Damage dealt by 20%

    Meaning damage lost = 0%


    What is your point?
    Start with a value of 1
    Multiply by .8
    Your result is .8
    Multiply by 1.2
    Your result is not equal to 1 (it's .96)
    Also, I don't think that was the whole point...
    (3)
    Last edited by Shurrikhan; 06-16-2017 at 05:00 PM.

  8. #18
    Player
    Noha85's Avatar
    Join Date
    Jan 2015
    Posts
    17
    Character
    Noha Wholgan
    World
    Moogle
    Main Class
    Marauder Lv 65
    Balace you say?nha is garbage this thing,how ruin gamplay of WAR/DRK job to make the PLD one more appealing and wanted balance?Im going to play tank just to kill q time that will be lame but hand down who worked on this "balace" stuff is incompetent.
    War lost utility/self healing/fun what got? 2 skill that have no use and will not go on hotbar at all and a 70 skill that broke unchain?niceeeeee
    Drk is just braindead now, 1-2-3 here we go again
    Pld?overbuffed broken just yo make people play it finally
    Yes yes this is balance..
    (2)
    Last edited by Noha85; 06-16-2017 at 04:48 PM.

  9. #19
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    ^ I think you mean divide by 1.25. 1/1.2*1.2 DOES equal one.
    (0)

  10. #20
    Player
    DerpyCubone's Avatar
    Join Date
    Sep 2013
    Posts
    138
    Character
    Devi Copperhawk
    World
    Adamantoise
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Start with a value of 1
    Multiply by .8 or divide by 1.2
    Your result is .8
    Multiply by 1.2
    Your result is not equal to 1 (it's .96)
    Also, I don't think that was the whole point...
    Yea, I understand that. I was trying to ask what he was getting at in the first place.
    (0)

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