When you says the top one is balance and then there is middle one and lower tier one... that is already wrong. Balance only happened when all three are equal. There is no way 1 can be balance when he is above the others lol...
When you says the top one is balance and then there is middle one and lower tier one... that is already wrong. Balance only happened when all three are equal. There is no way 1 can be balance when he is above the others lol...
I wonder if the tank combo in 4.xx will be PLD/WAR or dual PLD?
I guess either way I am not tanking any more.
If my memory serves me correct, they stated that in HW WAR was in the place they wanted and that they want to bring other tanks to WARs level rather than nerf warrior. That's pretty much interpreted as Square acknowledging that Warrior is perfectly balanced from their viewpoint.
concured.. putting aside they made drk mind numbingly boring (because what, their statistics/logs show than noone plays it right? surprise, the majority playing a job also dont care how it plays or even read tooltips?)
But what in the world ARE they doing balancing the jobs??
Any not completely math-illiterate can put a spreadsheet together in a few hours to CLEARLY demonstrate how far apart these jobs are now just taking the tooltips into account.
How the f*** can the devs not even manage that? Like are you serious right now SE?
How is it not blatantly obvious that giving PLD like five additional mitigation/utility skill over DRK AND have significantly more dps output, only having deminishing LB-generation as bandaid to not be completely detrimiental as DRK/WAR.
This is ridiculous, who is balancing these jobs, random people from the street?
I think this is the most important point: the "why".
SE has adopted a more "hands off" approach to balance in the past. This was a more ambitious project. With 15 jobs, changes to large parts of the stat system, cross-class reworks, and completely new actions, there are just too many variables changing at once. It's only going to get progressively difficult with the addition of more jobs, and it's very easy for added jobs to get lost by the wayside once they fall out of the spotlight of their respective expansions.
I'm happy for the fact that they're being more hands-on with changes, but it requires a higher level of communication than we've had in the past. NA MMO developers tend to opt for smaller, more frequent changes, and generally are more upfront about what happens under the hood and why skill changes take place.
I understand that this is new ground for everyone, and that language is a potential barrier, but I'd really like to see more two-way communication take place, on a more regular basis. It's far easier to forgive missteps if you understand what caused them, and if you feel like you're involved in the process of fixing it.
And thats actually a big problem. Yes, a lot of players overreact and going apeshit in the Forums. But in the same Time the only thing we get is a "Calm down"I think this is the most important point: the "why".
SE has adopted a more "hands off" approach to balance in the past. This was a more ambitious project. With 15 jobs, changes to large parts of the stat system, cross-class reworks, and completely new actions, there are just too many variables changing at once. It's only going to get progressively difficult with the addition of more jobs, and it's very easy for added jobs to get lost by the wayside once they fall out of the spotlight of their respective expansions.
I'm happy for the fact that they're being more hands-on with changes, but it requires a higher level of communication than we've had in the past. NA MMO developers tend to opt for smaller, more frequent changes, and generally are more upfront about what happens under the hood and why skill changes take place.
I understand that this is new ground for everyone, and that language is a potential barrier, but I'd really like to see more two-way communication take place, on a more regular basis. It's far easier to forgive missteps if you understand what caused them, and if you feel like you're involved in the process of fixing it.
Start with a value of 1Also, I don't think that was the whole point...Multiply by .8Multiply by 1.2Your result is .8Your result is not equal to 1 (it's .96)
Last edited by Shurrikhan; 06-16-2017 at 05:00 PM.
Balace you say?nha is garbage this thing,how ruin gamplay of WAR/DRK job to make the PLD one more appealing and wanted balance?Im going to play tank just to kill q time that will be lame but hand down who worked on this "balace" stuff is incompetent.
War lost utility/self healing/fun what got? 2 skill that have no use and will not go on hotbar at all and a 70 skill that broke unchain?niceeeeee
Drk is just braindead now, 1-2-3 here we go again
Pld?overbuffed broken just yo make people play it finally
Yes yes this is balance..
Last edited by Noha85; 06-16-2017 at 04:48 PM.
^ I think you mean divide by 1.25. 1/1.2*1.2 DOES equal one.
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