@Julliebeans
The same amount you lose in less than every 2 GCDs due to the weaponskill nerfs and loss of Touch of Death and Fracture...
(Compare to the potency increases of all other extant melee classes.)
Losing Fracture is something I would have grumbled about. Losing both Fracture and ToD is just...ugh.
Looking forward to all those mandatory demo clips, mmmm.
yes i am looking at Tackle mastery, the new trait at 66.. but isnt "fist of fire" increase dmg for all your dmg skills? so if it said "increase dmg dealt" by using fist of fire, which mean it should increase all your dmg skill in general right?
Great Job Se. Imma go play sam now, atleast I won't feel bad for having about 5 skills I never click
Fists of Fire has always existed. The reason they added tackle mastery was to try and get us to not spend all our time in Fists of Fire for some reason.
No. Tackle Mastery only applies to Shoulder Tackle. The "damage increase" is that 20 potency I mentioned.
That's it. That's all you get.
We have yet to see how useful tackle master is going to be.
out of pvp I have no idea yet...
wow.. MNK sure is getting all terrible in this patch then lol, MNK population is already low enough beside MCH.. now we barely see any of them in 4.0 =/ good job SE...
Wind Tackle's hits are significantly lower in potency than the single hit granted by Fire Tackle, even without the 5% from FoF added in. Also the window for popping the second tackle is five seconds.
Earth Tackle adds a knockback.
To a gap closer.
For a melee dps.
That is one of the least useful things I have ever seen implemented in an MMO.
Last edited by Arcian; 06-16-2017 at 02:05 PM.
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