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  1. #11
    Player
    EbonySeraphim's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    44
    Character
    Ebony Seraph
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Personally, I think it would have been more interesting to give Monks something else to spend chakra stacks on as well. Either a very short and very strong party buff, or a self buff - maybe both. Something that keeps Forbidden Chakra relevant to use if the buff might be wasted (boss going away) and potentially lets you plan your usage of the incoming chakras instead of a no-brainer "I'm going to hit really hard with this." I'd even say it's worth considering ways to have Monks use Greased Lightning stacks beyond just dumping it all with Tornado kick. How about burning one stack or two stacks for something less potent but has some utility or situational damage? You could either pre-plan on spending it as you know a boss is going away to "wind down" your stacks or you could use them right before a coeurl stance to get it back immediately.

    One thing people should keep in mind is that the designers of the game don't want the game to have skills learned at lower levels becoming useless. Monks already have large suite of attacking skills AoE and single target - though they lost a DoT - so I'm fairly satisfied with what they already have in terms of attacking, but wish there were more ways to use/manage the resource we already have. I think a lot of what I said would make playing monk more fun for me and feels like a good extension of what a Monk is, however I don't think that it keeps Monks easy to use. I'm sure the designers have this question at the forefront: How do you reward those who know how to play the class to a level that satisfies them while keeping it accessible to those who aren't as adept?
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    Last edited by EbonySeraphim; 06-16-2017 at 06:55 AM. Reason: Learned how to bypass length restriction

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