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  1. #271
    Player
    Eitarou's Avatar
    Join Date
    Jun 2017
    Posts
    11
    Character
    Alipheese Hakubi
    World
    Jenova
    Main Class
    Monk Lv 60
    The person doing the datamining over on Reddit is working on traits now and it looks like Deep Meditation is now 50% rather than 30%. So I guess that is at least something slightly better than what we had at the media tour.
    It honestly doesn't really change anything though. Still gonna be more RNG and with how often I seem to fail gathering attempts at 50% I don't have much hope. Even less if this is what it was like during E3.
    Really disappointed with what they have done with monk ;_;
    (8)

  2. #272
    Player
    ElasmoFan's Avatar
    Join Date
    Dec 2013
    Posts
    126
    Character
    Seirenes Seabringer
    World
    Faerie
    Main Class
    Machinist Lv 90
    From what I hear, Riddle of Earth refreshes on use and not being hit now?
    (0)

  3. #273
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Eitarou View Post
    The person doing the datamining over on Reddit is working on traits now and it looks like Deep Meditation is now 50% rather than 30%. So I guess that is at least something slightly better than what we had at the media tour.
    It honestly doesn't really change anything though.
    What's really sad is Brotherhood is still garbage-tier raid utility. It's still only 5% and still only for the other physical damage dealers, for 15 seconds on a 90s cooldown. It's a 5% boost to the tanks and 1-2 other people with a 1/6 uptime, resulting in about 1% overall damage for those people.

    It's even funnier when you notice Monks are still going to need babysitting to reach their full DPS potential, since the chakra transfer only works with weaponskills -- meaning a monk needs a quad physical comp to get the most personal DPS.

    Quote Originally Posted by ElasmoFan View Post
    From what I hear, Riddle of Earth refreshes on use and not being hit now?
    The tooltip is the same, so it's not looking likely.
    (5)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  4. #274
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    710
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by ElasmoFan View Post
    From what I hear, Riddle of Earth refreshes on use and not being hit now?
    That's an improvement insomuch as it doesn't utterly fail at what it's trying to do I suppose, but that still leaves it redundant with Perfect Balance as a skill that lets you start the next phase at maximum stacks.

    It's existence is like Black Mage getting an action that exclusively adds 30 seconds to Enochian as a fix for its upkeep instead of them getting Foul
    (2)

  5. #275
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    With the potency nerfs to all monk GCDs and Forbidden Chakra, I really don't see how MNK will be competitive. From the numbers that were released a month ago I math'd out the MNK PPS and it was quite a bit (15-20%) behind SAM and NIN.

    Now that we see that the potencies are correct and there's no buff to either FoF or GL, I think we can officially start to worry about the future of 4.0 monk. It's looking very grim.
    (0)

  6. #276
    Player
    Eitarou's Avatar
    Join Date
    Jun 2017
    Posts
    11
    Character
    Alipheese Hakubi
    World
    Jenova
    Main Class
    Monk Lv 60
    I have seen some people talking about how now that skill speed affects auto attacks it will make up for the damage loss on potency reductions, but really, I don't want the thing that keeps my damage competitive to be whether or not I am standing next to the boss and auto attacking. My auto attacks could have the power of Rhalgr himself behind them and it wouldn't make it anymore fun that it is looking like it will be.
    (2)

  7. #277
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    The skill speed buff impacts all jobs, ninja the most. So if anything, it puts monk at an even further disadvantage.

    Its just odd to me that they went out of their way to nerf all MNK GCDs.

    Maybe there's some fundamental change in the battle algorithms that benefits monk, but im just not seeing it right now.

    It should be a bit clearer once we have access to some lv70 SSS dummies.

    I'm still sticking with monk as my first job to 70, but man am I bummed about all these changes. FeelsBadMan
    (2)

  8. #278
    Player
    Eitarou's Avatar
    Join Date
    Jun 2017
    Posts
    11
    Character
    Alipheese Hakubi
    World
    Jenova
    Main Class
    Monk Lv 60
    Yea, I am definitely planning to level monk to 70 first simply because I love the monk aesthetic. But it really doesn't feel good at all going into an expansion and nothing you are receiving feels gets you excited and instead things are just being removed.
    (2)

  9. #279
    Player
    math101's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Ba Nach
    World
    Odin
    Main Class
    Pugilist Lv 50
    I'm by no means a knowledgeable monk player, but reading the new skills, that's my take on it:

    Riddle of Earth: Damage reduction only ever usefull if there occur several unavoidable AoE attacks in sequence, similar for the refresh on GL, as I doubt your healers will be happy if you take a large hit just to not loose the stack.
    Riddle of Wind: Only useful if you want to charge between adds which are spread apart, though we already had chakra to fill in something between moving. I don't see why we would need it.
    Riddle of Fire: Monks are about speed, so I don't quite get why they would slow us down as a tradeoff for a damage buff.
    Brotherhood: High variance depending on group setup may be problematic to balance it. Also seems inconsistent with Samurai design, shouldn't the reason monks need raid utility not also apply to samurai (or reversely the reasons samurai do not need, also apply to monk). It feels like they added it to free up the role monks originally had for a new class.

    Tackle Mastery: Riddle of Wind has negligible use, Riddle of Earth is detrimental as you wouldn't want to knock away your target when charging, and the DPS gain for Fire Tackle is also marginal. In short, does this actually do anything?
    Deep Meditation: I always thought that Chakra was meant as hard hitting ability to compensate for the downtime on bosses. Why would they turn it into a rotational ability, which instead becomes a "rotational" ability with some severe randomness. Worst case you get up to four chakra prior to a downtime, which leaves you again with nothing to do, and is a DPS loss relatively to HW, due to the reduced Forbidden Chakra potency.

    Overall, it just doesn't really seem like they really had a clue on what to do with monks. Half of the abilities are highly situational, that is mostly useless, the other half just seem to be inconsistent with already existing design.
    (5)

  10. #280
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Eitarou View Post
    Yea, I am definitely planning to level monk to 70 first simply because I love the monk aesthetic. But it really doesn't feel good at all going into an expansion and nothing you are receiving feels gets you excited and instead things are just being removed.
    maybe, it's because i play monk since V1 as main that i feel like shit and will simply don't touch the monk until they rework it. what it's a shame when you think it was the only jobs i had level up to 50 in the v1. until now the jobs i had the less affinity with was the bard... now... and it pain to say it... it's the monk. nothing added make the monk better, or make it like it did gain 10 level... no sir.. everything we did get are band aid for make some skill of hw working. and some skill are simply idiot.

    you to know the worst? nothing we say will change anything, all they will do is modify there and there number for make this freaking bad concept into a barely working one. because this whole riddle of... junk is not what we need... we don't need more buff barely adapted to the monk...we need attack, we are the freaking fist of rhaglr the destroyer.... here all i see is a kids trying to be a destroyer... the monk 4.0 is Worst than monk 1.23 it means a lot the one from the V1 can say it. because no raid will want us... monk will become less and less and less played. instead to think to true synergy... instead to work on our core mechanic they have decide to focus on creating new mechanic that have no connection with monk.

    at the v2 i have said that monk was not different than a rogue from wow, better at fight in the back of an enemy, when it's freaking martial artist, even the trailer of stormblood show us that monk fight head on, attacking with a lot of versatility and power. each of them attack was strong enough for create ripple of air... even now, we don't hit hard enough for do this... never.

    with v3 the monk did get chakra and tornado kick, what was.... meh... tornado kick in the concept was good, in the application it's bad... if we was needing a skill for burn our GL, why it's not aura ball? why it's not a ranged attack, because often i do loose my charge because i'm simply 1 second too far from the boss... chakra go totally against the principle of the monk, yes it did give us skill to use while downtime... but seriously who find fun to use 5 time the same skill?
    more important on the 2 skill from the chakra only one is decent... purification is barely needed if you use invigorate correctly. most of the fight force us to stop to attack for short time, allowing us to regen tp.

    and we get to the V4 that one more time don't make monk...Really monk... worst, they continue to ignore our core mechanic, the free form combo and the gl.... why don't they have develop more this two stuff, it was easy to develop new mechanic around it.

    worst why keep fist of wind? or fist of earth? since we spend most of our time into fist of fire, we don't need stance dancing, since stance dancing goal is to switch between two mode.... but from what i know, monk is a dps and only a dps... then it don't need to switch between mode... the three fist can be changed into more pratical skill, fist of wind? a trait, fist of earth? a cd of defense.... fist of fire? a trait.
    instead they try to make work something from the start.

    by the way, the reason why we do have this three skill at the base, it's because of the V1 where they was adding elemental damage for allows us to gain versatility against monster with the right element. but here with the elemental wheel take out....why keep them? what kill me it's why don't we have get back Simian strike? we have keep skill that was bad in design and didn't get any new skill adapted to us... making the monk the most unbalanced and wierd mix of skill of all...
    (1)

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