Monks don't really need to focus on SS since GL already gives 21% more if you have all 3 stacks. SS being too high can cause clipping of skills and going through TP too fast, so it's not a stat they really need to prioritize, IMO.



MNKs benefit the most from Crit from what I remember for 4.0 changes.
So Crit is the priority, but when you cant go crit, I would go SS anyways, solely for the more often you attack, the more often you might land a crit.
Direct Hit wont effect crit, so its only 3rd in priority, probably tied with DET.
NIN needs SS the most, for their gague.
RDM cant use the speeds, due to no DoTs, and not spending enough time in either, nor is going through MP faster good.
Crit, Direct hit, DET, and probably in that order, is the better way to go.
MNK is hugely dependent on SkS now, to an absurd degree. Since Riddle of Fire negates GL3's attack speed on a burst window and all the damage of the monk dropped across the board base pot wise. MNKs primary stats are focused down to SkS/Crit since deep chakra is crit based on top of being behind RNG. Just my opinion but DHit and Det are being pushed down for SkS and Crit and it seems poorly designed.
What's wrong with attacking faster? I Goad you and you Goad me. Incoming Mnk + Nin as best combo for raids with 2 AST feeding Arrow cards.MNK is hugely dependent on SkS now, to an absurd degree. Since Riddle of Fire negates GL3's attack speed on a burst window and all the damage of the monk dropped across the board base pot wise. MNKs primary stats are focused down to SkS/Crit since deep chakra is crit based on top of being behind RNG. Just my opinion but DHit and Det are being pushed down for SkS and Crit and it seems poorly designed.
There's nothing wrong with attacking faster. But considering my damage was nerfed to support this asinine Riddle of Fire burst cooldown, I'm attacking slower and SAM is just as fast with more outgoing damage. And it gives you a slashing debuff to work with since you don't have that anymore.
SAM isn't all that it's hyped up to be, it has its downfalls and they don't have your MNK raid utility so i'd rather have a monk. Oh, and ninja still has the slashing debuff, it's just tied into Shadow Fang now.There's nothing wrong with attacking faster. But considering my damage was nerfed to support this asinine Riddle of Fire burst cooldown, I'm attacking slower and SAM is just as fast with more outgoing damage. And it gives you a slashing debuff to work with since you don't have that anymore.



I'm sorry but Brotherhood is hot garbage. 5% bonus to the *other* physical DPS with approximately 1/6 uptime. This translates out to, at best, about 1% overall damage to the other physical damage dealers, which will most likely be just the tanks and maybe 1-2 other people.
Funnily enough, Monks required babysitting in HW to reach their full potential, and now it's looking like they'll need it again since Brotherhood's chakra transfer gets better the more physical DPS you have.
Mantra could be good, but I can see it being legitimately good in like, maybe 2 fights this expansion (like it was in HW.)
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!


I am rolling SAM prolly, that said Adelaide does have a point. SAM is going to be the battering ram you bring if the "party" can carry it. So in a way you could say it will be the new mnk XD I did notice that "more" overall sources for debuffs etc are present across the jobs though and that could also mean "bring one SAM for the numbers" scenarios. (hopefully in an "or" scenario not a mandatory one) That said, idk where I place SS for SAM, it seems like its a job that you want to boost the "single hit" damage moreso that speed it up.
NIN lost their debuff, It's PVP set now unless this has changed in the last month. I mean I hope it did but then I also hoped MNK's damage wasn't nerfed and my chakra building wasn't set up behind dual RNG walls and party dependency. And other than a potential lack of raid utility, I don't see the downfalls of SAM. As far as theory is concerned, SAM is everything monk should have been in 3.0 considering it didn't have any raid utility then.
I don't think SAM "needs" SkS since it has a GL2-like haste buff to keep up. So it's not that slow. But either way, it doesn't look like it's limited in what stats are prioritized. Not like what MNK looks like now.I am rolling SAM prolly, that said Adelaide does have a point. SAM is going to be the battering ram you bring if the "party" can carry it. So in a way you could say it will be the new mnk XD I did notice that "more" overall sources for debuffs etc are present across the jobs though and that could also mean "bring one SAM for the numbers" scenarios. (hopefully in an "or" scenario not a mandatory one) That said, idk where I place SS for SAM, it seems like its a job that you want to boost the "single hit" damage moreso that speed it up.
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