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  1. #1
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Have people stopped to consider they want WHNM to play differently than current? Clearly people want the job to play the same as at present, but perhaps Cure - Cure 2 - Cure 3 will be the direction they want WHM to be played..... The job traits are based around this type of play after all.

    If this is the case I hope Cure 3 gets a larger radius.
    (1)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    "Everything will be fine!" was said in regards to:

    2.0 Warrior
    2.0 Dragoon
    2.4 Ninja (They never expected us to use Huton pre-pull)
    3.0 Astro
    3.0 Bard
    3.0 Machinist
    3.x Paladin

    Now I do want to clarify, White Mage is by no means as bad as Warrior, Dragoon or Astro were. That being said, this isn't the dev's first rodeo on balance design. They have something a spotty record. Furthermore, people don't need to play a job to notice immediate flaws. The primary complaint about White Mage has little to do with it not being "meta," but rather the Lily mechanic being neither engaging nor rewarding. Cooldown reduction simply isn't a valued attribute in this game because we pre-plan everything in content that matters. I only blow off Assize on cooldown when I already know I won't need it for actual healing. During prog, I would hold onto it for high aoe damage. It doesn't matter if I get it back 12s faster if I've already planned the spot I'll want it for. That is the fundamental issue. It isn't just "White Mage is dead" noise.

    Quote Originally Posted by Ayer2015 View Post
    Have people stopped to consider they want WHNM to play differently than current? Clearly people want the job to play the same as at present, but perhaps Cure - Cure 2 - Cure 3 will be the direction they want WHM to be played..... The job traits are based around this type of play after all.

    If this is the case I hope Cure 3 gets a larger radius.
    What they want is irrelevant. All that matters is functionality. If the Lily mechanic isn't improved, people aren't just going to default to Cure spam when Regen remains a better heal. It's the same with mass pulling and healer DPS. They want us to focus less on speeding through dungeons. We don't.
    (14)

  3. #3
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    If the Lily mechanic isn't improved, people aren't just going to default to Cure spam when Regen remains a better heal. It's the same with mass pulling and healer DPS.
    You don't know how it will evolve.
    Using more Cure could become optimal in Stormblood than doing mass Regen.
    (3)

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ceasaria View Post
    You don't know how it will evolve.
    Using more Cure could become optimal in Stormblood than doing mass Regen.
    The likelihood of that is slim to none. They aren't going to make Cure or Cure II significantly stronger than their counterparts on Astro and Scholar. Regardless, it still doesn't change the fact cooldown reduction just isn't a worthwhile attribute in this game. Like I already said, everything is pre-planned. It's why Spear is considered fodder. An Astro giving me Spear doesn't mean I'll use Living Dead or Shadow Wall anymore than I did before. Likewise, it won't have me using Assize more unless I know the fight and am blowing it for DPS.
    (6)