Basically people been criticising stuff before it's final release.
That's like walking into a restaurant, storming into the kitchen and eating the food before it's even cooked and complaining that the food is bad.
Basically people been criticising stuff before it's final release.
That's like walking into a restaurant, storming into the kitchen and eating the food before it's even cooked and complaining that the food is bad.
I think I have a new facebook banner...
I have to agree, I don't really like coming to these forums because I sometimes come away feeling "Do I really want to play this game with a community thats this childish?" But I realise that it's only the vocal minority that spit their dummies out and are darned right nasty to eachother sometimes that and I love the game have a great FC/Linkshells and my BF plays with me to keep me company while we adventure.
Ya, I mean it's cool to speculate and remark on the issues but if anyone paid attention to the changes they already commented on WHM, it does help with the situation. The biggest issue with the WHM we saw was how RNG the lillies were to obtain. By making Cure 2 100% it gives the WHM more control to spend more MP curing to get lillies out and use them more often. The iteration we saw felt more like a to good to use situation but the 100% activation rate with Cure 2 allows WHM to be more fast and loose with using up their lillies without having to be worried about getting lucky enough to gain them.
No.
White Mages, Summoners, and every other disgruntled job need to raise hell in the streets until our demands are met.![]()
He's absolutely right. At the time people were reacting like they had seen the final build of the game. It was a media tour build unfinished. I feel so much for Yoshida
The problem with this statement is that it leads into an extension of the Golden Patch fallacy, because you see something that may look like shit but then get convinced that it'll be better upon release because it's not the final build. Most of these mechanics are already in place and committed to, and we won't see any major changes in design for about 2-3 years until 5.0 is announced (only for them to once again cling to vagaries and info dumps instead of talking about what they plan to do with the jobs ahead of time). At most you might see number tweaks, but things that have issues in terms of design (Confession + Plenary Indulgence) are not going to drastically change in a couple of months.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.