He's absolutely right. At the time people were reacting like they had seen the final build of the game. It was a media tour build unfinished. I feel so much for Yoshida


He's absolutely right. At the time people were reacting like they had seen the final build of the game. It was a media tour build unfinished. I feel so much for Yoshida



The problem with this statement is that it leads into an extension of the Golden Patch fallacy, because you see something that may look like shit but then get convinced that it'll be better upon release because it's not the final build. Most of these mechanics are already in place and committed to, and we won't see any major changes in design for about 2-3 years until 5.0 is announced (only for them to once again cling to vagaries and info dumps instead of talking about what they plan to do with the jobs ahead of time). At most you might see number tweaks, but things that have issues in terms of design (Confession + Plenary Indulgence) are not going to drastically change in a couple of months.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
How can you have an issue with an instant cast stoneskin (15% max HP) usable after every cure 2 and a on 15 sec CD. Calling Plenary Indulgence bad design seems odd.The problem with this statement is that it leads into an extension of the Golden Patch fallacy, because you see something that may look like shit but then get convinced that it'll be better upon release because it's not the final build. Most of these mechanics are already in place and committed to, and we won't see any major changes in design for about 2-3 years until 5.0 is announced (only for them to once again cling to vagaries and info dumps instead of talking about what they plan to do with the jobs ahead of time). At most you might see number tweaks, but things that have issues in terms of design (Confession + Plenary Indulgence) are not going to drastically change in a couple of months.



As mentioned by the poster below you, you're confusing Diving Benison with Plenary Indulgence. I'm still wondering why go for a fancy name when they could have just called it Stoneskin. I think that would mollify some of the people who complained about losing abilities, since one could argue that it got repurposed rather than removed.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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