When you have all level 60 jobs and max inventory on your character and 2 retainers, then come back and talk to me.Well if you are so accomplished and completing multiple things daily why would you yap that the game inventory/itemization is adequate? Someone as accomplished as yourself wouldn't spout off that every thing is fine. Now if you just ment we need to see SE direction going forward on how they work different aspects of the game and the increase might be ok. Yes you can be a glass half full person. If so this is the internet you need to be clearer.
It is just SE has not given any direction that they have looked into past issues. They did mention a housing item storage I actually have a full retainer (ok2/3) of seasonal items that I can not put up since they have no housing. They also removed the way to buy past items except for cash. So throwing them away would mean I would need to give SE more money on top of my sub. What if the system is working fine right now should I do with that?
I believe there's the saying, "admitting your weakness is the first step to self-improvement" or something along that line? But yeah, still working on it.
You might want to take your own advice, for all you know that might be the alt account of Moonlite. Even putting that aside, I dare say many, including myself, have what you mentioned earlier. So what's next? Just throw away everything? To make space just for the sake of making space?
I was able to check Moonlite's account and saw two characters. Both aren't even close to having all level 60s. It's possible that Moonlite has 2 different Square Enix IDs and is choosing to use that one to post. I doubt it, but the world may never know.You might want to take your own advice, for all you know that might be the alt account of Moonlite. Even putting that aside, I dare say many, including myself, have what you mentioned earlier. So what's next? Just throw away everything? To make space just for the sake of making space?
If you're happy with full inventory, then by all means be happy with it. In a few days we will be getting more, so that's good. There is the option of buying more retainers. I'm not interested in that personally, but some may be. Another option is to sell extra things or discard things that you will never use again. It's about prioritizing and management. Need to do the exact same thing in real life when you own a house. (Can't have mounds of newspapers stacked to the ceiling.)
http://na.finalfantasyxiv.com/lodest...acter/4315416/
Even a duty finder for you under private. Which proves nothing. Someone who has never played the game can see the game has an item problem. But
![]()
Last edited by Moonlite; 06-14-2017 at 06:20 AM.
Last edited by Brundlefly; 06-14-2017 at 06:24 AM.
I acknowledge that they are hardcore hoarders out there that will keep every single item that come across their path regardless if it's a glamour item they never used in years or just random junk mob X dropped, but there's a limit to how much inventory management that can be done. Sure, you can sell/dump crafting mat that you won't be using often even if they are locked behind time node, you can trade in/vendor/toss glamour gear that you haven't been using for a long time, you can desyn/vendor/toss that furniture that no longer match your housing new theme, but where do you drew the line?I was able to check Moonlite's account and saw two characters. Both aren't even close to having all level 60s. It's possible that Moonlite has 2 different Square Enix IDs and is choosing to use that one to post. I doubt it, but the world may never know.
If you're happy with full inventory, then by all means be happy with it. In a few days we will be getting more, so that's good. There is the option of buying more retainers. I'm not interested in that personally, but some may be. Another option is to sell extra things or discard things that you will never use again. It's about prioritizing and management. Need to do the exact same thing in real life when you own a house. (Can't have mounds of newspapers stacked to the ceiling.)
Will you throw away a piece of glamour that you finally obtain after doing 50~100 runs of a particular instance? Will you vendor a seasonal furniture that can no longer be obtain in game even if the event come around next year? Will you discard said seasonal furniture and pay for it at a (imo) steep price on the kupo store the next time you wish to use it? (Hell, sometimes even if you're willing to pay the price, you will still be locked behind an undefined amount of time.) Will you discard a glamour item you brought from the kupo store and be punished (in terms of hogging inventory slot) for a lack of better system even after supporting them financially on top of the sub? Will you toss an out-of-game event (fan feast/7-11/Amazon/rip EU players) exclusive gear that can never be re-obtain, ever? (Well, they might add it to the kupo store a couple of years later)
Long story short, there's a tons of things that (imo) shouldn't, ever be discarded which is eating into your inventory space. They are growing in numbers gradually and I don't think that we players should be punished for it. In fact, I believe SE has noticed these issues as well and are coming up with different ways to deal with them (making achievement gears that can't be stuff into the armoire re-purchaseable via NPCs, putting up some basic crafting mats and furniture on the vendor NPC's menu, etc), but it doesn't seem to be enough yet. And these are what we had been discussing in this thread. I agree inventory management is important, but there's only so much it can do to help.
I'm not against more inventory, again I was just pointing out it is possible and by all means easy to have plenty of inventory space on a character with only 2 retainers with all jobs to 60. (I've also got all my relic weapons still on a retainer because they can't go in the FC gear chest. I probably would never do anything with them again, so it's not like I throw away everything, but I find ways to make lots of room. Priorities and management.)I acknowledge that they are hardcore hoarders out there that will keep every single item that come across their path regardless if it's a glamour item they never used in years or just random junk mob X dropped, but there's a limit to how much inventory management that can be done. Sure, you can sell/dump crafting mat that you won't be using often even if they are locked behind time node, you can trade in/vendor/toss glamour gear that you haven't been using for a long time, you can desyn/vendor/toss that furniture that no longer match your housing new theme, but where do you drew the line?
Will you throw away a piece of glamour that you finally obtain after doing 50~100 runs of a particular instance? Will you vendor a seasonal furniture that can no longer be obtain in game even if the event come around next year? Will you discard said seasonal furniture and pay for it at a (imo) steep price on the kupo store the next time you wish to use it? (Hell, sometimes even if you're willing to pay the price, you will still be locked behind an undefined amount of time.) Will you discard a glamour item you brought from the kupo store and be punished (in terms of hogging inventory slot) for a lack of better system even after supporting them financially on top of the sub? Will you toss an out-of-game event (fan feast/7-11/Amazon/rip EU players) exclusive gear that can never be re-obtain, ever? (Well, they might add it to the kupo store a couple of years later)
Long story short, there's a tons of things that (imo) shouldn't, ever be discarded which is eating into your inventory space. They are growing in numbers gradually and I don't think that we players should be punished for it. In fact, I believe SE has noticed these issues as well and are coming up with different ways to deal with them (making achievement gears that can't be stuff into the armoire re-purchaseable via NPCs, putting up some basic crafting mats and furniture on the vendor NPC's menu, etc), but it doesn't seem to be enough yet. And these are what we had been discussing in this thread. I agree inventory management is important, but there's only so much it can do to help.
Stop trying to do everything, and work with you're FC or LS, and then you will have much space. ^^ fixed!
(Oo and if someone say .. "Well I'm a solo player" ...well oo well get over it, you picked to be a solo player with no friends)
We been though this, Having all 60 does not mean anything, having all crafters at 60 does not mean you truly craft. Having BTN/MIN/FISH? at 60 does not mean you truly gather. Trying to do cul and fish alone is very taxing to space, let alone everything else on top of that. Your brd, the one shown on load stone, that is not a glam. The people that think there is no issues are the ones that do not make full use of the game. If they are going to give us the ability to be all jobs on one character, they need to give space for that. Just because you do not care about glams, or giving each job a different glam does not mean others follow the same play style.
It is not enough because we are basically getting the same thing we had at 50 but with a ton more jobs, the "extra space" they are given us is the bare minimum to remain functional. we NEED!!< read NEED! are armory to be double the amount of what we have for jobs esp when they are role locking the right side, making rings a more even pain then we have currently. Armory space we should be getting is 26x2= 52 slots, so 35 is a joke. If they did not require us to hold onto 2 different weapons for jobs, because weird quests tell us to be on some job, but need trade them a weapon, I would back down from the job x 2 thing but with the game requires? yeah plus people like a few different sets to walk around in. This game requires a lot of space, and does not give us proper space to fit it. Say a game is needing you to have 50 spots as a requirement to get by , be it meds, or other things, while giving you 100 spots. This game gives you 1500 spots if you buy 8 retainers, but requires 2500, it is not enough room with how this game deals with galms, crafting, gathering and currency that takes space. So this game having 1500 spots is less room then the one giving you 100, because it only requires 50 to do everything you need to do. The point of this is to show why comparing raw number of spots is useless.
Do you the cutter you get trying to do 99 x 9 tokens for the extra nodes? saving x currency for x weeks because of limits and so on?
This.
Last edited by Hamada; 06-14-2017 at 07:13 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.