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  1. #1
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Brundlefly View Post
    I was able to check Moonlite's account and saw two characters. Both aren't even close to having all level 60s. It's possible that Moonlite has 2 different Square Enix IDs and is choosing to use that one to post. I doubt it, but the world may never know.
    If you're happy with full inventory, then by all means be happy with it. In a few days we will be getting more, so that's good. There is the option of buying more retainers. I'm not interested in that personally, but some may be. Another option is to sell extra things or discard things that you will never use again. It's about prioritizing and management. Need to do the exact same thing in real life when you own a house. (Can't have mounds of newspapers stacked to the ceiling.)
    I acknowledge that they are hardcore hoarders out there that will keep every single item that come across their path regardless if it's a glamour item they never used in years or just random junk mob X dropped, but there's a limit to how much inventory management that can be done. Sure, you can sell/dump crafting mat that you won't be using often even if they are locked behind time node, you can trade in/vendor/toss glamour gear that you haven't been using for a long time, you can desyn/vendor/toss that furniture that no longer match your housing new theme, but where do you drew the line?

    Will you throw away a piece of glamour that you finally obtain after doing 50~100 runs of a particular instance? Will you vendor a seasonal furniture that can no longer be obtain in game even if the event come around next year? Will you discard said seasonal furniture and pay for it at a (imo) steep price on the kupo store the next time you wish to use it? (Hell, sometimes even if you're willing to pay the price, you will still be locked behind an undefined amount of time.) Will you discard a glamour item you brought from the kupo store and be punished (in terms of hogging inventory slot) for a lack of better system even after supporting them financially on top of the sub? Will you toss an out-of-game event (fan feast/7-11/Amazon/rip EU players) exclusive gear that can never be re-obtain, ever? (Well, they might add it to the kupo store a couple of years later)

    Long story short, there's a tons of things that (imo) shouldn't, ever be discarded which is eating into your inventory space. They are growing in numbers gradually and I don't think that we players should be punished for it. In fact, I believe SE has noticed these issues as well and are coming up with different ways to deal with them (making achievement gears that can't be stuff into the armoire re-purchaseable via NPCs, putting up some basic crafting mats and furniture on the vendor NPC's menu, etc), but it doesn't seem to be enough yet. And these are what we had been discussing in this thread. I agree inventory management is important, but there's only so much it can do to help.
    (6)

  2. #2
    Player
    Brundlefly's Avatar
    Join Date
    Jun 2015
    Posts
    122
    Character
    Brundle Mcfly
    World
    Jenova
    Main Class
    Archer Lv 60
    Quote Originally Posted by SokiYagami View Post
    I acknowledge that they are hardcore hoarders out there that will keep every single item that come across their path regardless if it's a glamour item they never used in years or just random junk mob X dropped, but there's a limit to how much inventory management that can be done. Sure, you can sell/dump crafting mat that you won't be using often even if they are locked behind time node, you can trade in/vendor/toss glamour gear that you haven't been using for a long time, you can desyn/vendor/toss that furniture that no longer match your housing new theme, but where do you drew the line?

    Will you throw away a piece of glamour that you finally obtain after doing 50~100 runs of a particular instance? Will you vendor a seasonal furniture that can no longer be obtain in game even if the event come around next year? Will you discard said seasonal furniture and pay for it at a (imo) steep price on the kupo store the next time you wish to use it? (Hell, sometimes even if you're willing to pay the price, you will still be locked behind an undefined amount of time.) Will you discard a glamour item you brought from the kupo store and be punished (in terms of hogging inventory slot) for a lack of better system even after supporting them financially on top of the sub? Will you toss an out-of-game event (fan feast/7-11/Amazon/rip EU players) exclusive gear that can never be re-obtain, ever? (Well, they might add it to the kupo store a couple of years later)

    Long story short, there's a tons of things that (imo) shouldn't, ever be discarded which is eating into your inventory space. They are growing in numbers gradually and I don't think that we players should be punished for it. In fact, I believe SE has noticed these issues as well and are coming up with different ways to deal with them (making achievement gears that can't be stuff into the armoire re-purchaseable via NPCs, putting up some basic crafting mats and furniture on the vendor NPC's menu, etc), but it doesn't seem to be enough yet. And these are what we had been discussing in this thread. I agree inventory management is important, but there's only so much it can do to help.
    I'm not against more inventory, again I was just pointing out it is possible and by all means easy to have plenty of inventory space on a character with only 2 retainers with all jobs to 60. (I've also got all my relic weapons still on a retainer because they can't go in the FC gear chest. I probably would never do anything with them again, so it's not like I throw away everything, but I find ways to make lots of room. Priorities and management.)
    (0)