
i think the reason why WAR players complain so much about their job in 4.0 is more like because their new job skills are borderline useless rather than worrying about their DPSPersonally i'm of the opinion that the margin Paladin is ahead by is so large that even SE couldn't have missed it so I'm believing that they're already aware. If paladin releases with the numbers from the media tour, you can be sure as hell every Warrior in the game is gonna explode (since they love their deeps so much) assuming they release it as broken as it is right now. Like bard-level explosion.
Most people on these forums don't seem to have noticed that PLD got a buff of 10 potency or more to every single combo ability they have, even Fast Blade. On top of the FoF buff, Req/HS-spam, etc.
Last edited by konpachizaraki; 06-13-2017 at 10:21 AM.


I can't really sympathize with this line of thinking either, as WAR already had so much, so idk what more they could have added. The main things that they lost were utility, which I feel is a justifiable trade-off for having the highest DPS. Self healing took a hit with Bloodbath, but WAR got Rampart in return, which is bananas. WAR is actually looking like a far better MT than OT in 4.0.


The biggest concern is actually the prospected change in having half our stacks/gauge destroyed upon swap.I can't really sympathize with this line of thinking either, as WAR already had so much, so idk what more they could have added. The main things that they lost were utility, which I feel is a justifiable trade-off for having the highest DPS. Self healing took a hit with Bloodbath, but WAR got Rampart in return, which is bananas. WAR is actually looking like a far better MT than OT in 4.0.
For PLD this isn't a big deal because Sheltron is a sprinkle in contrast to the rest of their kit and DRK just loses MP and nothing else.
For WAR it becomes disgustingly clunky and neuters our general stack usage. No stance swap penalty has ever made any tank want to only just stay in one stance as much as this one.
Not to mention my beloved Unchained was indirectly nerfed with the implementation of Inner Release.
Also Onslaught sucks donkey nuts. And Shake it Off is either gonna be terribad or terribroke depending on content.

you sympathize with them or not doesn't matter because it's a fact that they are treated unfairly because peole think they are "overpowered" which is false because if they do then tank meta in 3.x gonna be dual WAR but WAR still stick almost exclusively as OT because defensively they aren't as strong as PLD and DRK, and how can they have "so much" when they took their utilities away, storm path doesn't have damage debuff anymore,they don't have bloodbath anymore, and 3 out of their total 4 new skills are useless crap that most WAR won't even use on regular basisI can't really sympathize with this line of thinking either, as WAR already had so much, so idk what more they could have added. The main things that they lost were utility, which I feel is a justifiable trade-off for having the highest DPS. Self healing took a hit with Bloodbath, but WAR got Rampart in return, which is bananas. WAR is actually looking like a far better MT than OT in 4.0.
they are better MT, but they still won't be MT because PLD and DRK are better defensively, and as OT they offer none except for raw damage which PLD and DRK gonna match in anyway 4.0 so basically they have nothing
Last edited by konpachizaraki; 06-13-2017 at 03:25 PM.


Actually, WARs were fantastic MTs in 3.x ...I largely blame the MT/OT mentality people have for them not being allowed to tank. But plenty of WARs didn't even want to tank even if you asked them to.you sympathize with them or not doesn't matter because it's a fact that they are treated unfairly because peole think they are "overpowered" which is false because if they do then tank meta in 3.x gonna be dual WAR but WAR still stick almost exclusively as OT because defensively they aren't as strong as PLD and DRK, and how can they have "so much" when they took their utilities away, storm path doesn't have damage debuff anymore,they don't have bloodbath anymore, and 3 out of their total 4 new skills are useless crap that most WAR won't even use on regular basis
they are better MT, but they still won't be MT because PLD and DRK are better defensively, and as OT they offer none except for raw damage which PLD and DRK gonna match in anyway 4.0 so basically they have nothing
They arguably have the best personal mitigation right now and DRK and PLD no longer have utility locked behind getting hit. WAR is not nearly in as bad a spot as you think, and them losing Path is totally justifiable because that is largely what made them a mandatory. They aren't mandatory anymore, and I think that is fair and not really something WAR mains should be pitching a fit about. DRK and PLD being "better defensively" is pretty untrue actually.
PLD's ridiculously overtuned DPS numbers however, that's another story. But I think we're all hoping that changes (with the exception of the most bitter PLD mains out there).
Clunkier than spending a GCD doing zero damage? DRK loses a lot of MP and a GCD, PLD loses a little bit of MP, a GCD, and their gauge (which is pretty useless), and WAR loses their Gauge and that's it.For PLD this isn't a big deal because Sheltron is a sprinkle in contrast to the rest of their kit and DRK just loses MP and nothing else.
For WAR it becomes disgustingly clunky and neuters our general stack usage. No stance swap penalty has ever made any tank want to only just stay in one stance as much as this one.
Honestly to me it looks like WARs still have the best deal as far as stance swapping, its just that now you have some cost as opposed to no cost at all. That's not clunky, that's fair.
Last edited by SyzzleSpark; 06-13-2017 at 03:48 PM.
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