Have you found your a12 mount yet?The only other thing I was thinking that MIGHT just stop the giant, crap sandwich.... we're about to eat.
is..if the calculations underneath everything have changed.... they did say they were redoing the way stats work...
So there is a possibility that what was 200 potency before, would actually be 300 potency in damage under the new system due to the way stats now work... so the old 3.0 method of damage calculation would no longer hold true... and 200 potency in one would be completely different than 200 potency in the other.
Thats the only thing that could save us if these things remain unchanged.
But otherwise... yeah this is going to be a problem.
EDIT: And I seriously doubt they adjusted the stats that much to compensate for reduced potencies.

You don't recast your dots every minute.
DWT > Tri > Ruin spam & Aetherflow actions > Hardcast dots > more ruin > before entering DWT you wait for Tri to be up again which should take 1 second so you continue with Tri > DWT (Tri reset) > The usual > Tri > More ruin >DWT > Tri
So you cover 90 seconds of Dot uptime with only Tri. Is it worth delaying DWT for tri? Absolutely since, while you lose 1 second, you do gain 4 seconds (since you won't have to hardcast BioIII and Miasma III anymore)
What I am trying to say is that this means even more ruin spam. It's too much ruin focus, I see people saying that it'll be more pet focused but it's not really all that true? Pets have gotten more influence but it's not like you really control em. Ifrit on sic would probably be the most favored choice for a raiding environment simply because he just uses every attack he has as soon as they are up and they also do damage. So even more chances to proc Ruin IV. Like....aside from pressing Enkindle more than two times per fight, there really doesn't seem much more to it. It feels like a step into the right direction but then they just stopped halfway through and we ended up with all this extreme ruin focus. WE'VE ALSO BEEN SPAMMING RUIN FOR 3?4? YEARS NOW. BAKCHWLXBWKFHAKFHA I HATE RUIN I
Summoner has become even more boring than 2.0 Black Mage single target rotation.
I've seen this pun being used for over thousand decades now but this time I think it absolutely fits and holds truth.
"Summoner ruined the party"
Other than that, the removal of Miasma II is beyond me. I don't get why they did that. They kept all of BLMs spell seperate. They even kept Freeze and Blizzard II. Both bind. Both should not be used unless you wanna keep UI up but then again, why not get rid of one of em. Why couldn't we keep Miasma II then? It looks so stupid too, we now jump from Miasma I to Miasma III. What happened to II???

There's no need to delay Tri-Disaster for DWT, as entering DWT resets the timer anyway.


If you use tri-disaster every other rotation after dw stance and every other rotation before dw stance you can apply 3 time tri-disaster inside 2 min rotation that mean you need apply manually dots only once every 2 min. After dw -> tri disaster you need delay your dw stance until tri disaster is back up so you can apply dots again after 30 seconds and then you can apply dots again after 30 sec inside dw stance. Dot rotation become like Tri-Disaster -> Tri-Disaster ->Tri-Disaster -> miasma/bio and repeat
Actually not true at all. U just took a quick look at the pot adjusment to make a point but if u go deeper (i know hard for you...) into theorycrafting our single burst is actually going to raise. We got a passive 30% buff, a pet skill that triggers ruin procs, egis provide matk buffs, we have enkindle and 2x adv enkindle in trance, cd of ogcd are shorter and an (in number still unknown) ruin pot buff trigger -> our burst dmg will increase drasticly.
May i help ya? She asks if u made some experience in general meanwhile instead of still spreading nonsense. There you go.
Last edited by Neela; 06-07-2017 at 10:15 AM.

a bigger problem is removal of sustain.
melee pets gonna die, tank pet will be so useless they can go ahead and remove it from the game if we have no way of healing it...
no issues with garuda, but any solo boss/hunt/fate you will be rolling dead on the floor as soon as titan dies, and don't tell me that you can instantly re-summon him, because even if you do, by the time he gets aggro you gonna be dead.
A great deal (at least for partyplay) would be if healers could see the egis lp bar like a normal character bar... even though for soloplay the problem would still remain : /


No we actually lost our sustained damage... we got nerfed in both single target and AoEActually not true at all. U just took a quick look at the pot adjusment to make a point but if u go deeper (i know hard for you...) into theorycrafting our single burst is actually going to raise. We got a passive 30% buff, a pet skill that triggers ruin procs, egis provide matk buffs, we have enkindle and 2x adv enkindle in trance, cd of ogcd are shorter and an (in number still unknown) ruin pot buff trigger -> our burst dmg will increase drasticly.
May i help ya? She asks if u made some experience in general meanwhile instead of still spreading nonsense. There you go.
And I'm sorry to tell you this but Birds in A12S are pretty irrelevent.
Eh, where did we get a passive 30% buff which we didn't already have anyway?
Pet proccing ruin 4, with the same potency as ruin 3 now, but ruin 3 is nerfed, so now ruin 4 sounds like a gain.. woo..
We DID gain more MP to spend on ruin 3s tho, so I'm not considering that a loss to sustained damage, it is a nerf to burst however, and in particular, to on-demand burst (with no ramp-up or other requirement).
On the actual topic here: I think that currently, the ruin spam we already do is a broken up by the regular DoT refreshes, with 2 shadow flare refreshes, 2 bio refreshes, and 1 miasma and bio 2 refresh per 1m cycle. As the duration of DoTs, and the application of them are out-of-sync, it generally causes that only a small part of the rotation is successive filler. Putting 1 or 2 filler gcds between DoT refreshes isn't bad for design, once you get to more than 5 successive casts of the same gcd in the same condition, it can get boring. With the 2 synced DoTs, it'll feel like you only need to track 1 dot, and those 2 dot GCDs no longer break up the successive ruin casts.
Ruin x5 > DoT cast > Ruin x2 > instant DoT cast > Ruin x5 is less monotone than Ruin x6 > DoT cast > instant DoT cast > Ruin x6.
This is the same skills, used the same amount of times, but having DoTs off-sync is really important to keep a priority system gameplay intact.
Last edited by Vulcwen; 06-12-2017 at 11:20 PM. Reason: eh, removed ruin 4 stuff cause that said basically the same as the OP..
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