My Brayflox NM runs on Sch are going to be so damn lit now, ya'll are just haters cuz imma be OP as fuuuuuuk~!

My Brayflox NM runs on Sch are going to be so damn lit now, ya'll are just haters cuz imma be OP as fuuuuuuk~!
Never take things too seriously. It's seriously not worth it.
Truthfully, I'd be tempted to take these as my 5 just to show how stupid this system is:
Break
Lucid Dreaming
Swiftcast
Rescue
Cleric Stance
Play my way and be unique with the choices of abilities right?
I fully intend to "rescue" the tank at least once before he gets cleaved.... and then potentially more often if I don't like the group. ;-]

Nyght, you come off as pretty hysterical. Chill out a bit and you may be able to articulate in a more receptive way. I also like the idea of combining skills that all the classes in a role need. Gets rid of server side bloat and simplifies the experience/communication of tactics.
The issue here is that it appears that we only get 5 slots and 4 or 5 of the options are essential to the role leaving no real 'choice' in the options. Since so many of these 'are' essential, maybe a solution would be a different number of slots for each role. Basically enough to get everyone what is needed and a few slots to play with and experiment. This whole revamp was to fix a problem not add a feature, so they should fix it. Symmetry or no.

Also, and I will reserve judgement for 4.0 endgame, I'm not sure it was a good idea to have put divine seal and shroud of saints up on the role slots. That would clear up 2 slots and leave WHM with more of our identity in place too(not convinced the other 2 healers needed them anyway) We'll see about that, but I have no doubt that they could have done better than the current 5 slot idea plus the current list of 'optional' abilities.
And why should that be a "gimp"? Every ex primal and 3 out of 4 raids has times where a BLM on ice in a down time of about 5-30s can spend infinite mana without any loss.The other possibility is that they expect people to gimp themselves for each other's benefit. Like, they think the healer will say they don't want to use esuna so then the summoner will take erase to pick up the slack for them. Or the healer will say they don't want to take lucid dream so the black mage will take mana shift to pick up the slack for them. Which sounds all kinds of terrible.
Also there are 2 healers and in a comp with a SCH and a BRD, we even bring two guys who can erase debuff without any role ability.
People say esuna is essential? I'd prevent 3x more deaths and wipes with the new rescue ability in an average fight, than anyone with Esuna could do.
People are overthinking that, it's either:
1) Low difficult pug content (dungeons, normal primals, raid): 1-2 mandatory skills (depends if 4- or 8-man content), if people refuse to take them although they know they need them => bad player, how did he get to 70? Get rid of those as always.
2) Hard content with pugs: You're doing hard content in a mmorpg. Take that 20s and talk about strategy or gtfo.
3) Low/hard content with known people: You can make some pretty decent stuff with those optional things.
Last edited by Neophyte; 06-12-2017 at 04:23 PM.

@Nyghtmarerobu: I have explained myself and my reasons more then once, but again, I am done arguing with you because I know that no matter what kind of reason I give you, you are never going to agree (which again is fine). You've proved that time and again, that you wont listen to reason, and if I am wrong, then prove me wrong, open your ears and actually listen to me, give me a fair chance, instead of constantly telling me that nothing Im saying is a good reason! I have already listened to everyone elses responses, I havent shut them down, Ive listened and have consistently disagreed because most excuses I am hearing from people is that there is nothing wrong with what SE is doing and they've failed to give even the slightest bit of reason as to why. If you are free to disagree, I am free to disagree as well, and you seem to be trying to take that from me, in which case, you havent the right, but if you are not then okay and I am not trying to take it away from others as well.
@Winsock: Ummm yeah like what has already been said by LegoTechnic, those abilities that tanks and dps get that remove certain debuffs and or dots are on a 90 second cooldown and are meant as emergency buttons, not as replacements to Esuna, Exalted Detriment and Leeches.
Last edited by Ootarion; 06-12-2017 at 05:33 PM.
Please name more than 1 content where you need to esuna more than once every minute or even every two minutes. Dun Scath and?@Winsock: Ummm yeah like what has already been said by LegoTechnic, those abilities that tanks and dps get that remove certain debuffs and or dots are on a 90 second cooldown and are meant as emergency buttons, not as replacements to Esuna, Exalted Detriment and Leeches.
Mandatory Esuna exists about as often as situations where cover is useful as a PLD.. in about ~10% of all fights.
Last edited by Neophyte; 06-12-2017 at 07:35 PM.

The main gripe here is it was a skill all three healers already had baked into their kits now being forced into a cross role system, it was completely pointless to do so and no other role/job/whatever suffers from this.


I think you are exaggerating, it's less than 10%
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