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  1. #31
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Dameron View Post
    And yet there are still plenty of Paladins, Monks and White Mages around, nor has any group actively struggled solely because they included any of these classes.

    No, not every class is going to be as strong as the others. It's practically an impossibility in an MMO. But that doesn't mean that the weaker classes are completely unviable, like people are currently painting White Mage to become in Stormblood. Square Enix knows what it's doing, and it's not going to alienate an entire portion of their playerbase by making an entire class literally useless. Have some more faith in them, and just wait how things will turn out once Stormblood is actually here.
    Are you just arguing for the sake of arguing? First you state in a very matter of fact way that weak classes will get buffed/balanced than when people show you instances of that not happening in timely manner in past you say its okay to not balance them at all.

    Also it is not always about weak/strong but also interesting gameplay. Monk is going to have the same rotation for 2 expansion now with no evolution of game play at all. In fact it is devolving in gameplay with the things they are stripping.
    (1)
    Last edited by MomoOG; 06-12-2017 at 09:07 AM.

  2. #32
    Player
    Orbiaus's Avatar
    Join Date
    Sep 2014
    Posts
    161
    Character
    Ririnzo Roronzo
    World
    Odin
    Main Class
    Monk Lv 70
    If people don't know the issues with MNK then check the dps forum. SE say they want to cut useless stuff but give shoulder tackle extra stuff like a double tackle and a knock back in stances that will hardly be used and the extras aren't really useful at all. Then riddle of earth that requires the MNK to be hit,which is very situational. Shorter cool down on tornado kick? Because that was used loads? Just a lot of useless changes that don't add much.
    (1)

  3. #33
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    What the JP players think of melee DPS balance in SB.



    https://www.reddit.com/r/ffxiv/comme...ormblood_in_a/
    (6)

  4. #34
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by alimdia View Post
    What the JP players think of melee DPS balance in SB.



    https://www.reddit.com/r/ffxiv/comme...ormblood_in_a/
    The samurai killing the mnk seems about right.
    (3)

  5. #35
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    I feel like many don't seem to see the truth behind SMN.
    You know, our AoE rotation consists of spamming ruin now.
    Our single target rotation is ruin spam.
    While demi bahamut is out we spam ruin.
    There is so much ruining going around with SMN that I think, SMN will become the most boring job the earth has ever seen. Unless demi bahamut is summoned and you can act like you have variety in your rotation but you really don't but you look great every 2 mins for 15 seconds. So yea.

    Lamest Job award will definitely go to SMN. the job is ......ruined.
    (0)

  6. #36
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Faliandra View Post
    how can anything top those lilies and confession stacks?!
    Love YoshiP and his dev team but holy crap those are bad. I honestly don't think anything can top those.
    (0)
    Recently returned player.

  7. #37
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Elim View Post
    Love YoshiP and his dev team but holy crap those are bad. I honestly don't think anything can top those.
    I actually like the lillies, reminds me a bit of other games and their classes. I won't main healer anymore but I'll defiantly chose my whm a bit more often for boring DF roulette's compared to the past. But maybe I am the only one that like stupid glittery things like that lol
    (0)

  8. #38
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    WHM hands down.

    WHM, from what we've seen, looks like a mess.
    (0)

  9. #39
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    snip
    As first glance, while not a MNK main.. My understanding of Riddle of Fire's speed-/damage+ is to synergise with Brotherhood.
    Slowing attack speed in order to weave in more Forbiddens, on top of the damage amp of the Forbidden spam that you will get.

    The shoulder tackle adjustments may not really achieve much, and probably don't have that many uses for the most part, however that's basically the only downside in my opinion, and it isn't even a "nerf".. It's just a not-very-useful tool.

    They got tools to increase their damage and a bit of raid utility.
    They didn't really lose anything, they only gained a few extra tools.
    I agree with some others, why change something that's working? It seems fine to me.

    In my opinion, and correct me if I am wrong but you are looking at all of the flashy changes to other jobs, and just want more new toys to play with. At the end of the day, MNK got about as many useful tools as the other jobs did. While they got a couple of questionable skills (Tackle mastery), they still have a decent amount of utilities that enhance their damage.

    If you are worried about the loss of B4B, just remember that a lot of jobs also lost internal release. MNK is getting a damage amp, and still has IE.

    I am worried less about the state of MNK than I am worried about the state of WAR and NIN personally.

    Quote Originally Posted by Cherub View Post
    SMN will become the most boring job the earth has ever seen.
    SMN wasn't already the most boring job to begin with? :P
    (2)
    Last edited by Altena; 06-12-2017 at 01:52 PM.

  10. #40
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Dameron View Post
    And yet there are still plenty of Paladins, Monks and White Mages around, nor has any group actively struggled solely because they included any of these classes.

    No, not every class is going to be as strong as the others. It's practically an impossibility in an MMO. But that doesn't mean that the weaker classes are completely unviable, like people are currently painting White Mage to become in Stormblood. Square Enix knows what it's doing, and it's not going to alienate an entire portion of their playerbase by making an entire class literally useless. Have some more faith in them, and just wait how things will turn out once Stormblood is actually here.
    All three suffered noticeable declines in Savage. Paladins were outright excluded from A12S by an enormous margin and struggled to find consistent parties as a whole. White Mage and Monk fared better yet both lagged behind their respective counterparts, though Monk less so than White Mage.

    I do want to stress all were viable. Monk was fairly decent even despite its utility shortcomings. That all being said, why should people of those respective classes settle for "good enough"? While correct, it's impossible to balance everything without the jobs being homogenized. That doesn't mean they cannot be better. Summoner and Black Mage were standing examples of this throughout Creator. Neither were "meta" yet remained strong alternatives many players stuck with. Monks and White Mages are concerned not because they may not be "meta" but due to their new mechanics seemingly having fundamental flaws in concept. Like SpeckledBurd said, why are mechanics tied to fists when Monks still have no reason to ever switch out of Fire? Why are Lilies based around the least efficient healing spell? That has nothing to do with meta or even savage raiding and just underwhelming design.
    (2)

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