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  1. #10
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    There's a very good reason why healing is so powerful and easy in this game (regarding non-savage difficulty). In fact, there are three:

    1. Removing gear checks as much as possible. An i230 healer should be able to do his roulette, just like an i270. Obviously, the i270's job will be easier. But the point still stands. Gear checks are lame.
    2. Because "pure healers" are actually very bad players. The skill difference between good and bad healers is huge. Some "pure healers" are casting Cure almost all the time because of a poor (read: almost nonexistent) regen and oGCD management. So, SE has to tune dungeons to allow a bad player to still succeed. At least if they don't want to lose that player's subscription.
    3. The skill level of party members can be day and night. Again, you should still be able to succeed even if your party is a complete disaster (to a some extent.)

    So, to everyone saying that healers have too much downtime, and that healing is too easy, you have to understand the reasons why that is. And also understand that this will not change because of these reasons.
    It's not a design mistake, it's completly deliberate. FFXIV is designed in a way that once a healer's job becomes easy enough (being because of gear, good party member or good healer), then downtime is supposed to be filled with damage skills. That's just how it is.
    (1)
    Last edited by Fyce; 06-11-2017 at 10:02 AM. Reason: Added 3rd reason, because the healer's skill isn't the only thing taken in consideration