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  1. #51
    Player
    Entilper's Avatar
    Join Date
    Oct 2015
    Posts
    20
    Character
    Korin Kurumi
    World
    Exodus
    Main Class
    Scholar Lv 60
    Quote Originally Posted by VanilleFang View Post
    That doesn't sound only boring, but incredibly inefficient.

    If you were going to spam any healing spell it should be Cure. Cure II costs a crap load of MP.
    The higher MP cost you'll have by letting the tank get a little lower and only using Cure 2 instead of Cure would be compensated by having Assize on a 48 seconds cooldown. You don't need to spam Cure 2, just use it 3 times in the 48 seconds you have before using Assize again. What they did by giving Cure 2 100% lily proc rate is kill Cure 1, there's no incentive anymore to use it unless you already have 3 lilies.

    I think Cure I is the spell that should give 100% proc on lilies, not Cure 2.
    (1)

  2. #52
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    I was joking.

    Of course (and fortunately) healing doesn't work like that.

    It was just the idea of the Assize festival that sounded fun to do (because this skill is awesome).
    That's all
    (0)
    Last edited by KDSilver; 06-10-2017 at 11:18 AM.

  3. #53
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by IttyBitty View Post
    While Regen is better than them both.

    Also, if those Cure IIs aren't "required" then you're throwing away Stone IV casts, which is probably a bigger loss than what you'd ever hope to gain from a 12s recast reduction on Assize. If you're spacing them out, then well...hope you don't have to cast any other oGCDs in the meantime.

    In the case of the cd reduction is 10%, 25% and 50% like in PVP.

    2 choices :
    1) The tank is taking a good amount of damage

    --> this is what you will be forced to use during every 30 sec
    -- Regen
    -- Cure II
    -- Cure II
    -- Cure II
    -- Assize
    --- Repeat


    2) The tank isn't taking much damage

    --> this is what you will be forced to use during every 30 sec
    -- Cure II (replace Regen)
    -- Cure II
    -- Cure II (replace 1 Stone IV because you can access Assize more often, Assize DPS > Stone IV DPS) --> it could be overheal
    -- Assize
    --- Repeat

    You have the other spells to use wisely.

    PS : The 3rd Cure II could be overheal, but if you have 30 sec reduction on Assize, it's better than casting one Stone IV.
    (0)
    Last edited by Ceasaria; 06-10-2017 at 09:24 PM.

  4. #54
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by AlphaSonic View Post
    Let's play the probability game for the confession mechanic:

    Cure/Cure II have a 20% of giving a confession stack:

    That means that if you cast 5 times Cure/Cure II the probability of NOT getting a confession stack is:

    Casting 5 cure/cure II in a row

    0.8^5*100 = 26.21% -> Probability of not getting a Confession Stack.
    73.79% -> Probability of getting a Confession Stack

    Casting 10 cure/cure II in a row

    0.8^10*100 = 10.74% -> Probability of not getting a Confession Stack.
    89,26% -> Probability of getting a Confession Stack

    That's the thing. Even if you cast 10 Cures there's still more than 10% chance of you not getting a confession stack. It's really unreliable.
    Good Math! But you have to define what it means to be "reliable" and in which situation is this "reliable" necessitated.

    If "reliable" means- be ready to save tank from tankbuster.
    Then yes, anything less than 100% is not "reliable".
    If "reliable" means- frequently avail itself and save mp and a gcd.
    Then confession proc rates are most definitely "reliable".

    I had a post with all the probabilities of getting 1-3 confessions off of 3-15 cures. Basically your chances of getting 1 confession starts at 48.8% for 3 cures attempts and go up to like 96%? for 15 cure attempts.

    Again it depends on what you're "relying" the confessions to nominally address?
    • Tankbusters--NOT RELIABLE
    • Auto Attacks-Most definitely reliable


    Next topic

    All these threads are taking for granted that Healers "should" be prioritizing their GCDs for dps, while not neglecting sustaining the party, and still regulating MP. However we ignore 2 facts

    Fact: The majority of healers DO NOT heal and dps; they either can't do it or find it too cumbersome. Hence why SE has made some new changes HOPING to encourage the masses to heal and dps MORE comfortably.

    Fact: SE has purposely designed the game's content to be completed if the healer should choose to do 0 dps!!! This reinforces the idea that healers have the "option" to not bother with dpsing at all...



    Summary: Most ppl dont do it and SE designed the game so they don't "have to" do it... how then do you expect SE to implement changes that highly prioritize healer DPS?? All this talk about wasting potential dps gcds (though factual) is talk about wasting a "bonus"...it stuff that only matters to the top 1--wait someone's is gonna get offended again and completely miss the point b/c I've characterize them as the 1%... it's stuff that matters to the top efficient players, a very small group mind you.
    (0)
    Last edited by javid; 06-11-2017 at 12:26 AM.

  5. #55
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    I don't think anyone has ever felt that WHM's issue was the lack of its healing output. That has always been something that has been strong. I think the issue the Job has is that it offers very little beyond healing output and since healing is a matter of meeting a quota, exceeding that quota is wasteful. In that scenario it comes down to what else the healers offer which with WHM isn't much. Either WHM isn't going to have as much to offer as AST or AST isn't going to be up to doing the Job of Main healer. One Job gets outshone by the other regardless and that isn't what you want with balancing.

    My second issue is that the Lilly system is clunky. If it had a way of controlling when the Lilies activated beyond not using any cool downs, would at least be a mechanic involving some thought. The whole confession set up seems messy too.

    I wouldn't really put a huge amount of value in speed running dungeons. All three Jobs are fine with that. Dungeons are hardly particularly challenging. If that is WHM's niche, it would be a rather underwhelming one.
    (0)

  6. #56
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Belhi View Post
    snip
    WHM being a "pure healer" is only problematic if the content doesn't stress the qualities that a "pure healer" can provide. For example if they make content that can be cleared by ast/sch but it requires the utmost mp managment and precise cd rotation; all of a sudden the simplicity of the WHM toolset will appear more attractive... Not many are gonna concern themselves (early-mid patch ) about a 3% overall dps increase if they can just barely stay alive. SE can force the "pure healer" to work... we'll have to see.
    (0)
    Last edited by javid; 06-11-2017 at 05:49 AM.

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