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  1. #1
    Player
    Thunda_Cat_SMASH's Avatar
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    Dec 2014
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    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Aramina View Post
    That would also be a good way to cut the healer population. That scenario sounds dreadful.
    I wouldn't call spamming a braindead rotation fun either. At least with mana management being a thing you'd have to actually pay attention to that. Though 2x/3x is a tad much for my tastes.
    (0)

  2. #2
    Player Clethoria's Avatar
    Join Date
    Oct 2016
    Posts
    672
    Character
    Y'aschas Massif
    World
    Ultros
    Main Class
    Monk Lv 72
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I wouldn't call spamming a braindead rotation fun either. At least with mana management being a thing you'd have to actually pay attention to that. Though 2x/3x is a tad much for my tastes.
    XIV is a rotation simulator with the added bonus of the floor is lava.
    (0)

  3. #3
    Player
    Cynfael's Avatar
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    Jun 2014
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    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I wouldn't call spamming a braindead rotation fun either. At least with mana management being a thing you'd have to actually pay attention to that. Though 2x/3x is a tad much for my tastes.
    Every rotation can be called braindead when you know how to execute it. Old argument is not only old, it's pretty much universal to the genre.

    Mana management as a mechanic isn't necessarily a bad thing in and of itself, but you have to tread a very fine line since not being able to use abilities is inherently the opposite of fun. When you have certain powerful abilities with high resource costs that reward you commensurately for skillful application, that's an acceptable risk vs. reward; when your basic Job function itself forces you to become a miser and possibly even to stand around waiting for resource regeneration, then something is wrong with the game design.
    (4)

  4. #4
    Player
    Aramina's Avatar
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    Jun 2015
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    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I wouldn't call spamming a braindead rotation fun either. At least with mana management being a thing you'd have to actually pay attention to that. Though 2x/3x is a tad much for my tastes.
    I guess it's a good thing I never said spamming a braindead rotation was fun either. Mana management, as he suggested, is pretty much the least exciting thing that could be done. I want to be active, not hope to have enough mana or sit and do nothing to make sure I will have enough when an emergency arises.
    (1)
    Last edited by Aramina; 06-10-2017 at 11:07 PM.

  5. #5
    Player
    Thunda_Cat_SMASH's Avatar
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    Dec 2014
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    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Aramina View Post
    Mana management
    I'd argue that resource management being a thing would make healing a more fun role in this game, as you'd actually have meaningful decisions when you played the role, as opposed to just trying to push more deeps for the evulz. Course, I also find resource management to be incredibly fun. o3o

    I kinda wish we had an mp system like in TacticsOgre, where it starts every fight at 0 and steadily fills up as time passes rather than just having everyone at Max at the start. That was actually fun.
    (1)
    Last edited by Thunda_Cat_SMASH; 06-11-2017 at 03:54 AM.

  6. #6
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I'd argue that resource management being a thing would make healing a more fun role in this game, as you'd actually have meaningful decisions when you played the role, as opposed to just trying to push more deeps for the evulz. Course, I also find resource management to be incredibly fun. o3o

    I kinda wish we had an mp system like in TacticsOgre, where it starts every fight at 0 and steadily fills up as time passes rather than just having everyone at Max at the start. That was actually fun.
    If you want meaningful costs and decisions for when you use healing abilities, the SCH class design revolves around it.

    Also Cleric Stance was a significantly meaningful decision to commit to, which was its own brand of fun. MP limitations are easily the most uninspired throttle they could implement.
    (2)

  7. #7
    Player
    Aramina's Avatar
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    Jun 2015
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    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I'd argue that resource management being a thing would make healing a more fun role in this game, as you'd actually have meaningful decisions when you played the role, as opposed to just trying to push more deeps for the evulz. Course, I also find resource management to be incredibly fun. o3o
    To each his/her own. What I find fun is using the right heal on the right person at the right time, which (unfortunately) doesn't really exist here. Resource management wouldn't add anything to it (IMHO) other than make it even more boring. Do I cast a spell or not? Do I have enough mana or not? isn't really a thought provoking scenario. It can be done if there are a variety of heals eg: slow but cheap, fast but expensive, etc... but again, doesn't exist here.

    Also, could you leave off the dpslol a little bit, please... it's really not relevant to every conversation. *sigh* It makes it really hard to attempt to have an actual discussion with you when you dismiss everything as people just wanting to/expecting people to dps. DPSing as a healer (for me) is a means to an end (not being bored to tears), nothing more nothing less.
    (3)
    Last edited by Aramina; 06-11-2017 at 04:44 AM.

  8. #8
    Player
    IttyBitty's Avatar
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    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Aramina View Post
    DPSing as a healer (for me) is a means to an end (not being bored to tears), nothing more nothing less.
    This. It's using as many of the GCDs you have available in a given fight as efficiently as possible. I don't think anybody who actually cares about DPSing a healer would mind much if they had to heal more, so long as their time was being used efficiently.

    Since DPSing is more efficient than standing around picking your nose, that's what we do.
    (1)

  9. #9
    Player
    Aramina's Avatar
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    Jun 2015
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    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by IttyBitty View Post
    This. It's using as many of the GCDs you have available in a given fight as efficiently as possible. I don't think anybody who actually cares about DPSing a healer would mind much if they had to heal more, so long as their time was being used efficiently.

    Since DPSing is more efficient than standing around picking your nose, that's what we do.

    Yep. I would do cartwheels if we needed to heal more. Unfortunately we don't, so my options are dps or stand there praying someone will take damage so I will have something to do and as boring as dots/bane/broil/broil/broil etc may be, it's better than nothing at all.
    (1)

  10. #10
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by Aramina View Post
    To each his/her own. What I find fun is using the right heal on the right person at the right time, which (unfortunately) doesn't really exist here. Resource management wouldn't add anything to it (IMHO) other than make it even more boring. Do I cast a spell or not? Do I have enough mana or not? isn't really a thought provoking scenario. It can be done if there are a variety of heals eg: slow but cheap, fast but expensive, etc... but again, doesn't exist here.

    Also, could you leave off the dpslol a little bit, please... it's really not relevant to every conversation. *sigh* It makes it really hard to attempt to have an actual discussion with you when you dismiss everything as people just wanting to/expecting people to dps. DPSing as a healer (for me) is a means to an end (not being bored to tears), nothing more nothing less.
    This really nails it, healer dps is a thing because its the only thing to do with the hefty amounts of healing downtime. The closest one to having more to do is AST who does all their card stuff frequently.
    (1)

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