The OP's point was that healing mechanics in this game are underwhelming and healers have way too much downtime, both of which are true. Healer Jobs are designed to heal. Their dps component is very shallow mechanically. SCH has the most and they originate from a dps class. If your going to spend most of your time dpsing it makes more sense frankly to just play a Job designed for it rather than the half assed dps design healers have.
Of course that quickly got derailed into an rather pointless argument over if healers should dps or not which wasn't what the thread was about. Seriously this discussion is getting old. Its not like either side is changing the others mind and its not like either side can force the other side to change their play style. People who don't want to dps will still not dps no matter how much people hate at them. People who kick healers not dpsing will still do it regardless. Both sides will fume and be salty about the other and in the end all this arguing will achieve nothing.
With all that said, I think the OP's point is something worth discussing. What should be the direction of healing gameplay in this game. Should SE be designing healers to be more like support dps rather than trying to fit them into a design the gameplay doesn't support? Or should they move back towards a healing model more similar to other games?
As a person who has mained healer on different MMOs for the past 12 years, I can say that FF14's healing mechanics are by far the most underwhelming. I have never had that much downtime healing in any other game I have played. I have never seen this argument in any other MMO I have played. Healing is way too powerful in this game and too automated. This is something that really needs to get sorted or it will continue causing problems. I don't want healer balance to be an excuse for healers to get sidelined again for new Jobs.