One thing is evolve and another is throwing unnecessary UNRELATED and UNFUNDED facts confusing them with personal preference which is not the top header \ actual discussion of the thread.
Healer - heals
Dps - DPS
Tank - tanks
Move on and be happy
Thanks
This is a forum for conversation, if you don't wish to converse, then perhaps you should be the one to move on. There is exactly 0 conversational merit in something everyone agrees on (which would be tanks:tank healers:heal and dps:dps). Would you now like to discuss that the sky is blue or the grass is green or maybe water is wet?
And I'll quote my own post from earlier.
What happened to the fact that:
- Tanks have DPS combos for higher potency attacks when you've enough Enmity.
- Tanks have cooldowns that increases their damage output.
- Tanks have cooldowns that increase incoming healing, reduce incoming damage, or prevent incoming damage completely.
- Paladins have spells such as Clemency or Divine Veil.
- Bards have things like Mage's Ballad, Foe Requiem, Army's Paeon, The Warden's Paean.
- Summoner (along with Red Mage coming soon) have access to combat resurrection.
- Ninja has Smoke Screen, Shadewalker and Goad.
- Machinist has Promotion (TP/MP regen), Dismantle and Rend Mind.
- Astrologian have access to card system to increase party's damage output, restore resources or increase damage resistance.
Should I just stop using these since they don't belong to "main job" of each role?
- Why should I pop cooldowns or use DPS combo as tank? I'm keeping mobs on me just fine my repeating 1-2-3 combo over and over
- Why should I use Clemency or Divine Veil as Paladin? It's healers job to heal, not mine.
- Why should I worry about incoming damage, if I take more damage? Just press your heal twice every 30 seconds instead of once.
- Why should I worry about party MP or TP situation as Machinist or Bard? If I use Army's or Mage's.. it'll actually lower my damage output, so no thanks. You have your own ways of restoring MP/TP.
- Why should I use Foe as Bard? It increases magic damage, I'm shooting arrows.
- Why should I use combat resurrection as Summoner or Red Mage? It'll hinder my ability to do DPS and uses chunk of MP, you can do it healer. And with casting heal every 15 seconds, you should have reserves to do so.
- Why should I help tank with Smoke Screen or Shadewalker as Ninja? Tank is already only using Enmity rotation, so there's very small chance that I might grab enmity from him/her.
- Why should I use Goad as Ninja? I can't use it on myself, so it won't increase my DPS.
- Why should I use Dismantle or Rend as Machinist? It only decreases enemy's damage, so I gain nothing from using it.
- Why should I use cards as Astrologian? Why should I use them on anybody but myself? My job is to heal, nothing else.
I think that's a possibility. I mean it sort of works in WoW and it works in TERA (although mystics can now DPS to an extent). However, in more easier dungeons you do kind of have healers just sitting around if no one's taking damage, because it doesn't take that long to do their DPS support/buffing rotation.I disagree - it is possible to design content that requires constant healing and not the scripted fights we see now where there is a burst (tank buster or static wide aoe dmg) that requires healing. The 'tick tick tick BOOM, tick tick tick BOOM' scripted content that we see. This design is what is creating healer to dps to relieve that boredom.
https://www.youtube.com/watch?v=_Oel2joX3JE
Harassment is the wrong word and implies that zero-dps healers are the victim, try toxicity and division. No matter what side you are on, both sides are accountable to the divide.
All this quote from Yoshi means is you can't tell non-dpsing healers that the game intends for them to dps on anything but the bleeding edge of content. Still plenty of other valid reasons to dps as a healer though.
"Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
Limsa Lominsa keep your pirates, and your ships covered in musty mold.
My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer
Between this interview and the Mr. Happy one, what I take is healer dps isn't mandatory, but still encouraged. Not DPSing won't cause you to fail stuff (outside of the real hard fights), but you should still put forth the effort.Another Youtube interview with Yoshida paints a different picture on his stance. Essentially, the person paraphrased Yoshida's opinion as, "If we didn't want healers to DPS, we just would have removed Cleric Stance altogether."
https://youtu.be/8IpUtQrqCQg?t=17m10s
That's what we all doing but sadly having people like you throwing random unrelated stuff to the thread doesn't help. It ruins the purpose of this conversation.
https://www.bluegartr.com/threads/13...ew-Translation
Read this, Yoshi P is talking as a player. He doesn't want players to feel anxious, and wants them to feel like the pressure isn't there. He fully acknowledges the importance of healer DPS, and the changes to cleric and damage have been designed around making damage more accessible. He even going as far as to say "Since things are more serious in raiding, on the other hand, you'll definitely want to DPS for the first clear. As item levels go up and you're after repeat clears, the roles may shift."
Are you actually trolling or just ignorant? What Aramina has been talking about is the entire pro-dps argument, and is the view that players who take the time to improve and learn about the game mechanics have towards healing. What you are talking about is your personal bias towards the roles, which actually does not reflect their design (just the little jobplate colour).
You aren't being asked to DPS, you are being asked to fill the downtime with something useful, which 9/10 is a DPS spell because it is the most useful alternative. Your priority is Heals > Mitigation > DoTs > Damage, not Heals > Mitigation > Overheals > Idle. That is the argument you are and have always been fighting against, and what YOU are saying is irrelevant and wrong.
Last edited by Lambdafish; 06-09-2017 at 03:21 AM.
No. You are not conversing. Saying tanks tank, healers heal, dps dps is *NOT* a conversation. It's an echo chamber.
Person 1: I think a tank's job should be to tank, and a healer's job should be to heal, and a dps job should be to dps.
Person 2: I agree.
That's your version of a conversation? Really?
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