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  1. #21
    Player
    MsTanya's Avatar
    Join Date
    Jun 2017
    Posts
    100
    Character
    Tanya Fierlaine
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    As stated above, just the fact that its a boss debuff rather than a buff to party members kind of indicates its a multiplicative effect. You'll see maybe 5% crit increase at max gear, much much less at starting values if they do what they did in SB that they did in HW and reset our crit rates due to a level increase and a reworked formula.
    (0)

  2. #22
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by MsTanya View Post
    As stated above, just the fact that its a boss debuff rather than a buff to party members kind of indicates its a multiplicative effect. You'll see maybe 5% crit increase at max gear, much much less at starting values if they do what they did in SB that they did in HW and reset our crit rates due to a level increase and a reworked formula.
    How does that figure?

    From a coding perspective, there's no reason on earth you couldn't make a buff additive or multiplicative with a debuff or vice versa.
    (0)
    Good King Moogle Mog, Good King Mog! Lord of all the land (kupo)!

  3. #23
    Player
    MsTanya's Avatar
    Join Date
    Jun 2017
    Posts
    100
    Character
    Tanya Fierlaine
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Ok lets use logic then. Why on earth would they give us a more powerful version of litany on a shorter cooldown? Logic would dictate such a powerful buff would be on at least an equal cooldown to that of litany, this game is usually pretty good at cooldown duration reflecting the power of the ability its tied to.
    (0)

  4. #24
    Player
    Starflake's Avatar
    Join Date
    Mar 2017
    Posts
    321
    Character
    Freja Reginleif
    World
    Odin
    Main Class
    Ninja Lv 90
    Quote Originally Posted by MsTanya View Post
    Ok lets use logic then. Why on earth would they give us a more powerful version of litany on a shorter cooldown? Logic would dictate such a powerful buff would be on at least an equal cooldown to that of litany, this game is usually pretty good at cooldown duration reflecting the power of the ability its tied to.
    Chain Stratagam is on a single target, Battle Litany is also legit on multiple targets for burst and this gives much higher burst. In combination with our huge nerf to our AoE, it would make sense.
    (0)

  5. #25
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by MsTanya View Post
    Ok lets use logic then. Why on earth would they give us a more powerful version of litany on a shorter cooldown? Logic would dictate such a powerful buff would be on at least an equal cooldown to that of litany, this game is usually pretty good at cooldown duration reflecting the power of the ability its tied to.
    I wasn't arguing one way or the other about whether it's additive or multiplicative, simply that it being a debuff in no way tells you which it will be.
    (0)
    Good King Moogle Mog, Good King Mog! Lord of all the land (kupo)!

  6. #26
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Am I the only one who just isn't worried at all?

    If anything I'm excited, scholar has played exactly the same while being mandatory in all groups since they were introduced into the game basically. They're finally going to be a bit different, I think it will be refreshing even if they are nerfed a bit.

    I mean, really, what's the worst that can happen? That groups start using the white mage and noct AST setup instead of a scholar? I find that hard to believe unless they have no other option heh.
    (1)

  7. #27
    Player
    MsTanya's Avatar
    Join Date
    Jun 2017
    Posts
    100
    Character
    Tanya Fierlaine
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Starflake View Post
    Chain Stratagam is on a single target, Battle Litany is also legit on multiple targets for burst and this gives much higher burst. In combination with our huge nerf to our AoE, it would make sense.
    That would be broken af in raid content though, it has nothing to do with the aoe nerf...that's another can of worms altogether lol
    (0)

  8. #28
    Player
    AstroZombie's Avatar
    Join Date
    Jun 2017
    Posts
    29
    Character
    Godric Wright
    World
    Balmung
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Menae View Post
    I wasn't arguing one way or the other about whether it's additive or multiplicative, simply that it being a debuff in no way tells you which it will be.
    Since its on enemy instead of on ally it can't be additive as it isn't adding to anyone's crit rate. It even says the enemy is 20% more likely to take a critical hit, which is x 0.2 of crit rate.
    (1)

  9. #29
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by FoxyAreku View Post
    Am I the only one who just isn't worried at all?
    They will still be highly capable raid healers, I don't doubt that for a second. My concern is that these changes make their personal DPS mechanics even shallower than WHM/AST.
    (3)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. #30
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by AstroZombie View Post
    Since its on enemy instead of on ally it can't be additive as it isn't adding to anyone's crit rate. It even says the enemy is 20% more likely to take a critical hit, which is x 0.2 of crit rate.
    It's not that well worded and I guess we'll have to see after they either clarify the tooltip or we're able to test it out when 4.0 launches.

    To put it simply if it works as some are suggesting then a 30% crit rate (30/100 chance of crit) would turn into a 37.5% crit rate (30/80 chance of crit).
    (0)

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