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  1. #1
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,308
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Claire_Pendragon View Post
    rather than the argument its "more responsibility", because they all have the same level of responsibility most of the time.
    What people mean by saying "more responsibility" is that making mistakes as tank or healer will most likely lead to a wipe. Making mistake as a DPs is more forgiving. This doesn't mean that dps has no responsibility. But the weight on tanks and healers is much higher.
    (0)
    "BAAAAAARD!" - 2018

  2. #2
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Yeol View Post
    What people mean by saying "more responsibility" is that making mistakes as tank or healer will most likely lead to a wipe. Making mistake as a DPs is more forgiving. This doesn't mean that dps has no responsibility. But the weight on tanks and healers is much higher.
    I used to think this way as well, but Ive been persuaded otherwise by the numerous times ive duoed a dungeon missing a healer, or tank, etc.
    If people wiped due to missing a person, that's their own fault usually.

    it is possible for a person to take control of a mechanic for a fight, and in turn mess up so much, the other people cant fix it for them. (such as placing soem marker in a place that prevents being used correctly.)
    and its possible for that mechanic to target a specific role.

    Again i think it gives the illusion of being "tank/healers" fault more often than not.

    Tank cant hold hate, healer doesnt heal the DPS, and they blame either the tank or healer, despite being able to nearly solo a lot of the games dungeons. (And at the least, duo it.)
    They died from their own poor performance, but since someone else made them actually "try", they all agreed its easier to blame someone elses mistakes.

    but that's just an illusion. It doesnt mean the responsibility is ACTUALLY higher for tanks/healers in all scenarios. (of course its true in some, just as its possible that DPS are more responsible in some scenarios)
    (0)
    CLAIRE PENDRAGON

  3. #3
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Claire_Pendragon View Post
    I used to think this way as well, but Ive been persuaded otherwise by the numerous times ive duoed a dungeon missing a healer, or tank, etc.
    If people wiped due to missing a person, that's their own fault usually.

    it is possible for a person to take control of a mechanic for a fight, and in turn mess up so much, the other people cant fix it for them. (such as placing soem marker in a place that prevents being used correctly.)
    and its possible for that mechanic to target a specific role.

    Again i think it gives the illusion of being "tank/healers" fault more often than not.

    Tank cant hold hate, healer doesnt heal the DPS, and they blame either the tank or healer, despite being able to nearly solo a lot of the games dungeons. (And at the least, duo it.)
    They died from their own poor performance, but since someone else made them actually "try", they all agreed its easier to blame someone elses mistakes.

    but that's just an illusion. It doesnt mean the responsibility is ACTUALLY higher for tanks/healers in all scenarios. (of course its true in some, just as its possible that DPS are more responsible in some scenarios)
    While I wholeheartedly agree that DPS often like to shove the blame and responsibility to keeping them alive SOLELY on the tank and healer. To a certain extent this is actually true, (I god mode assassinate DPS who blame me for not healing when they dont dodge, 2nd stack of weakness = cure for the common lazy and entitled). And yes that weight of responsibility is largely assigned arbitrarily or forced upon by others. But alas its actuality is probably about 40% healer, 35% tank, 25% DPS, but in practice ends up feeling more like 50% healer, 40% tank, 10% dps.
    << Proponent of enmity bars arent just for tanks, its also a tool to know when a DPS needs to use their reductions or change targets. Or for healers to cry at when their group blows but their MP is fine (yay enmity reduc/refresh for everyone).
    And yep as long as you pull smart and stay within your abilities its pretty easy to ditch vital roles. If CC gets more practical in 4.X like im thinking it will, this will be even moreso true.
    (2)
    Last edited by OcieKo; 06-09-2017 at 01:55 AM.