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  1. #121
    Player
    MANTASTIC's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Character
    Mantastic Voyage
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by akisato View Post
    the only thing that can be done about the grind is to give more exp pre synth but that would just make the game easier. Even if they made the mini-game more engaging you would need to do it like 9000 times and just about anything get boring at that point.
    It would not "make the game easier," it would just take less time. Wasting time =/= difficulty.
    (1)

  2. #122
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tiraelina View Post
    Money? I've gathered everything. All of my gear also comes free from LS mates for helping them with materials.

    Nobody on this forum can take anything at face value. The grinding is ridiculous and quality does not speed it up. The only thing it might do is give a slightly higher return on money and take 3-5x the time. Having ~360q from +3 mats and another ~300 from synthing shouldn't just give another 5-10% XP or is that how you like it? It should be giving more along the line of twice as much or higher.
    Don't mind him, Betelgeuzah is just a blind fanboy that defends anything in the game to no end. The fact that you have something like a 5% chance of HQ at 50 quality, and only a 20-30% chance at 500 (ten times as much) is ridiculous, and inexpliccable. And it's even more inexpliccable that you get the SAME exp for EVERYTHING.

    It's a terrible, terrible waste of time to even worry about getting HQ stuff when it's more exp efficient to just get mats and spam the same ~300ish exp recipe over and over.

    Doing higher level synths, and synthing to higher quality should give you a bigger exp boost. But as it is you end up spending something like 100% more time per item, you have a significantly higher chance of failure, and your experience is roughly the same and all you end up with is a 20% higher chance for your armor or ring to have +1-5 more defense. At that point... who cares? Why take the extra time and risk? There's no point and anyone who argues that the current system is defensible is off their rocker.
    (2)

  3. #123
    Player

    Join Date
    Oct 2011
    Posts
    117
    Crafting is amazing in this game I love sitting there and pressing a button for years instead of going and collecting some logs for an hour or two and making 600k.
    (0)

  4. #124
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Lakefingers View Post
    Crafting is amazing in this game I love sitting there and pressing a button for years instead of going and collecting some logs for an hour or two and making 600k.
    Do you also like how you're forced to make a million items to level up which you have to sell to the vendor at a loss because even if you could sell them on the market you wouldn't be able to sell them fast enough as you only have 20 bazaar slots between 2 retainers!

    Let's hear it for forcing crafters to vendor 90% of the stuff that isn't materials!
    (1)

  5. #125
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Don't forget, other crafters are making those same million items.
    (0)

  6. #126
    Player
    Odysseuss's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    11
    Character
    Odysseus Odd
    World
    Hyperion
    Main Class
    Pugilist Lv 50

    okey..

    I really dont understand why everyone want everything so damn easy. Crafting is supposed to be boring BUT rewarding. It should feel like you accomplished something... And should make you money. Seriously leveling the battle classes is so damn easy its retarded.
    (0)

  7. #127
    Player
    MANTASTIC's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Character
    Mantastic Voyage
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Odysseuss View Post
    I really dont understand why everyone want everything so damn easy. Crafting is supposed to be boring BUT rewarding. It should feel like you accomplished something... And should make you money. Seriously leveling the battle classes is so damn easy its retarded.
    (0)

  8. #128
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Tiraelina View Post
    Dwarves didn't level up by crafting, they levelled up by killing. The hardest/grindiest part of crafting in L2 was collecting the recipes which your book was also limited and the materials (both of which were gathered by Scavengers and/or killing thousands of mobs), not the crafting itself. Warsmiths were also highly valued to have in sieges and could very easily hold their own in PvP.

    If you want to make cross game comparisons do it properly. Levelling crafting in this game is pure grind with nothing to make it more interesting.
    Right... you had to level them up. I didn't specify how, but that was the idea

    Regardless, for a lot of people (that I knew anyway) who just wanted to be able to craft on their dwarf and do their hunting/killing on their other characters, it was a chore. In much the same way that people consider having to level certain classes they're not particularly interested in just to unlock skills considered "necessary" for their main class in this game to be a chore.

    All of what you mention are, indeed, part of the process as well.

    However, regarding the process of crafting itself, you did still have to sit there and click the mouse button countless numbers of times to craft things in many cases.

    I remember being on Ventrilo while in one of my Clans and every time the clan leader would open his mic to talk about something, all you heard in the background was "click click click click click click click click click...".

    Hell, just crafting shots could be time-consuming, esp. if you didn't have a SE handy to recharge the Dwarf's MP to do more crafting. You had to stand there and let it build back up... then craft more. Then let it build back up... Then craft more... Hoping someone else didn't come over and start using the same Dwarf lol... I remember scouring the crafting area in Giran to find a dwarf wearing good MP regen gear.

    I don't think you'd actually argue that FFXIV's crafting is grindier or more tedious than that of L2, especially now with the simplification of recipes...?

    To be clear I'm no saying "crafting is fine as it is". I definitely feel it could use more work, to make it more interesting and interactive. I just hope they don't go so far as taking the "okay, get all your materials ready, queue them up, press "Craft All", then go away and make a sandwich and when you come back, all your crafts are finished!"
    (0)
    Last edited by Preypacer; 10-28-2011 at 08:46 AM.

  9. #129
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    283
    I think the problem here is that majority of people want crafting to be:
    1: Gather ingredients
    2: Select a recipe
    3: Get finished product

    And Gathering to be:
    1: Click gathering spot
    2: Get resource

    I can understand the purpose of the minigame, but it's just too tedious, and I think it's not the EXP rates or the lack of crafting leves on different levels that make the crafting such a grind, but rather the fact that for every item, ones that give 20exp and the ones that give 500 exp alike, require a near five minute minigame to create.
    (2)

  10. #130
    Player
    ergoproxy's Avatar
    Join Date
    Sep 2011
    Posts
    31
    Character
    Delok Omoide
    World
    Hyperion
    Main Class
    Armorer Lv 25
    Quote Originally Posted by Zeref View Post
    (text) ..the fact that for every item, ones that give 20exp and the ones that give 500 exp alike, require a near five minute minigame to create.
    ^That

    Wouldn't it be better to integrate the 'rapid synth' into 'standard synth', get rid of that 'rapid' option and make it appear more and more often instead in form of a default boost inside the 'standard synth' when crafting things below your own level? So it in a way will simulate what happens when you fight mobs; you kill them faster and faster as you level away from their level. A 10 level object down from yours in crafting might be mostly "rapid" standard synths automatically etc. And it must be there without the risk of failure from that rapid boost.

    And they could also add a part or a miniature of the object your crafting in the animation, to make it a bit more fun visually. But they definitely must change the whole animation even more somehow, to make it less boring to watch..
    (0)

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