You know you can still make custom emotes like xi right? /em smiles warmly at ???.
Make a macro for it, problem solved.
Well, sure. However, I want the real thing. I have many custom emotes made at this point. I think /console motion is my hug emote for my wife when she is around.
Maybe after the carnage of 2.0. I can see the Path Companions playing with all the arraingements.
Besides, there's something precious in seeing that love can survive and flourish even after the most harrowing of times.
Reminds me of the kiss scene in True Lies.
Dual player emotes, it can be done!
http://www.youtube.com/watch?v=7xAgO4jNFPc
I agree... o.o /smile would be nice...so would /slap XD and most definitely /grin.
But ya know... I do wish that some of the description for the emotes we have in game now got changed. Some of them don't describe the emote at all. o o;;
I will say this as well... I'm glad that they're finally gonna enable /sit to be canceled out by moving. x.x;;
I want my slap emote from FFXI.
Oh yes, I went there.
Suirieko Mizukoshi ofExcaliburLamia
why dont you use /emote (/em smiles at <t>)?
back in FFXI /smile memote was only a line w/o animation.
same for /slap.
end of story. ppl you are lazy.
Unlike built-in emote commands, custom /emote sentences appear in the language you type it in. So it's slightly different. Or, extremely different, if you want to make people of other language, say, Japanese, understand what you're /emoting about.
They're mainly discussing about facial expression/body language.
If I do /emote smiles at <t>. now, my character still won't smile. I also said I was hoping for a real /slap motion. So it has nothing to do with laziness. We were talking about the real animation, not just the /emote text in chatlog.
Thumbs up on Elzen is pretty smiley.
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