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  1. #611
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    This is why people trying to say RDM using Vercure when it's needed it's a good thing. 9/10 times they'll tell the RDM to /sit and let the wipe happen rather than try to recover from dead healers. Hell, people don't even try to recover even though PLD has Clemency! People would rather just wipe at 12% than try to pull out a win.
    I can't tell if this is a joke comment or not... >o>()
    (4)

  2. #612
    Player
    floofuf's Avatar
    Join Date
    Nov 2016
    Posts
    45
    Character
    Snack Cake
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Khaoticsuccubus View Post
    And what solo content are you even speaking of? Cause the solo I'm speaking should obviously be open world, fates, hunts, and leveling in general.
    I'm talking about the content that furthers you in the story, the actual Main Story Quest. In the solo instances there's always NPCs that fight enemies. The people who say that we only have those spells for solo content are just wrong. FATEs, open world enemies, hunts, and leveling can also require other people, so I don't really see your point. You could say that we have the offensive spells to make the encounter go faster, but then that backs up why healer dps is important and most people should strive for it.
    (3)

  3. #613
    Player
    LordTiberiusRex's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    F'cahnah Yohko
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Aramina View Post
    Yes, differing playstyles is a legitimate reason for a kick.
    Well, answers that question then.
    (0)
    Quote Originally Posted by CYoung187 View Post
    If you judge all jobs by the people that are bad at them, then they are all mistakes.

  4. #614
    Player
    kattzkitti's Avatar
    Join Date
    Mar 2017
    Location
    Gridania
    Posts
    298
    Character
    Mako Hext
    World
    Siren
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Yurimi View Post
    I remember someone said they were kicking me for emote spamming instead of doing things :/ I was sad because that was the only way to remove their damage taken up debuff the gremlins (/comfort) put on them and I wanted full pulls to the end and they were pretty bad at using cooldowns
    Please remember some emotes are useful and not just for show
    That mechanic only exists in that one specific dungeon, and 99% of people aren't even aware of it because it isn't explained anywhere. No other dungeon has a mechanic like that.
    (3)

  5. #615
    Player
    IllyriaKnotfred's Avatar
    Join Date
    Aug 2013
    Posts
    300
    Character
    Dalaren Elvanis
    World
    Diabolos
    Main Class
    Thaumaturge Lv 70
    Regardless of what Yoshi has officially said or not- I'll still be that 'mean' guy that vote kicks any and all healers in 4 man content that refuses to do anything but regen the tank and twiddle their thumbs. Always, no exceptions.
    (11)

  6. #616
    Player
    missybee's Avatar
    Join Date
    Dec 2013
    Location
    Weeb Town
    Posts
    420
    Character
    Mia Montblanc
    World
    Sargatanas
    Main Class
    Astrologian Lv 94
    Quote Originally Posted by kattzkitti View Post
    That mechanic only exists in that one specific dungeon, and 99% of people aren't even aware of it because it isn't explained anywhere. No other dungeon has a mechanic like that.
    They should add more things like that though!

    I want to see the return of the nanban kariginu or something similar in Stormblood.
    (2)

  7. #617
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Shurrikhan View Post
    Game design was intended* to be optional. That doesn't mean it was designed to be optional. Design is a result.

    And I seriously have to wonder how far out of touch Yoshi is with design concepts if his team formed such a downtime-heavy design (again, the result) under that intention.
    Man... even though I end up reading a lot of Trump related news almost daily, this has got to be among the most illogical perspectives outside of that. Design is not a result. Design is synonymous with intent, in this context. Are you seriously separating the two? You seem to be literally arguing that design is a variable... that when they DESIGN a game, that means devs are leaving it up to random chance that the game even balances itself out, as though anything devs do is not intentional... like randomly slamming their face on their keyboard and claiming "I MADE A GAME!" Are you serious? I think the fact people agree with this sentiment is saying a lot about the mental state of people here.

    It's not redundant to say "the result of a design", as in the result of their design of the game is that healers have the option to DPS. The result of the design of the game mandates healer DPS when players do content before the devs intend them to do it. For anyone unclear on that bolded part, I'm referring to occasions such as progression raiding, where you aren't going to wait until you are geared in new tiers (perhaps through tomes), as was intended by design. Anything before that is optional, hence why Yoshi-P repeatedly states healer DPS is never part of their expectations when it comes to clearing content.

    I, as well as many others (you included, it would seem), heavily encourage the idea of healers helping to DPS, but that's pretty much where our agreements end. I see the difference between optional and mandatory in this context, whereas many others only see mandatory. Logically, I'm fairly certain my outlook is the only one not driven by some made up assumption and total denial of fact (facts which have been repeatedly stated and clarified by situation by the director/producer himself). There is "optimal" which could be mistakenly seen when one reads "optional", since there's the "opti" part, but they mean different things that still relate to this situation. Maybe that's the confusion... people don't read "optional", because they're reading it as "optimal", as though Yoshi-P and people like myself are telling others that there is no optimal way to play.
    (3)
    Last edited by Welsper59; 06-08-2017 at 05:12 AM.

  8. #618
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by floofuf View Post
    I'm talking about the content that furthers you in the story, the actual Main Story Quest. In the solo instances there's always NPCs that fight enemies. The people who say that we only have those spells for solo content are just wrong. FATEs, open world enemies, hunts, and leveling can also require other people, so I don't really see your point. You could say that we have the offensive spells to make the encounter go faster, but then that backs up why healer dps is important and most people should strive for it.
    But, they don't. The key here is to ask yourself the question. Does this encounter require ANY healing whatsoever. For any of those things listed (barring maybe S rank hunts) the answer is a firm no. Seriously that is all general content everyone can perform and in no way telling healers anything. In those cases the will use their solo intended damage spells the way they were intended... to get through solo. NPC's are 9/10 times there because of the hand holding this game does. Hell, they both tank and heal FOR you. No matter your class. lol

    And on that note, remember the good old beta days when solo instances actually hurt/required you to bring potions/antidotes. /sigh
    (1)

  9. #619
    Player
    kattzkitti's Avatar
    Join Date
    Mar 2017
    Location
    Gridania
    Posts
    298
    Character
    Mako Hext
    World
    Siren
    Main Class
    White Mage Lv 70
    Quote Originally Posted by missybee View Post
    They should add more things like that though! I want to see the return of the nanban kariginu or something similar in Stormblood.
    Part of me does for the simple novelty of it, but then I look at it realistically and see how incredibly annoying it would get after a while. That being said, I'd be all for unique mechanics like that in Savage/Extreme content, as the whole point of those modes is to give players a higher challenge with unique mechanics.
    (3)

  10. #620
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by LordTiberiusRex View Post
    Well, answers that question then.
    Quote Originally Posted by LordTiberiusRex View Post
    The only question I'm caring about right now, is is it ok to tell a healer "You don't pay my sub" when you know for a fact they aren't DPSing during content?

    Aka, is it still a valid reason to kick them from the group?
    No, you can't vote kick someone for not paying your sub.
    You can vote kick them for not DPSing though, if it differs with your's and the party's playstyles.
    (4)

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